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*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="Steampunkette" data-source="post: 9735361" data-attributes="member: 6796468"><p>No. The important aspect of the fiction is GONE.</p><p></p><p>The fiction is: Divine and Nature Magic do not harm the world. Arcane Magic harms the world, inherently, and must be used in specific and careful ways to avoid doing that harm.</p><p></p><p>Wizards will not defile by default and have to work to preserve. Nor will Sorcerers. Or Arcane Knights. The message of "You have to be careful with arcane magic" is gone.</p><p></p><p>Instead you must CHOOSE to Defile. You must make the active choice to BE a Defiler. And ONLY Sorcerers can ever CHOOSE to Defile.</p><p></p><p>It's a very different message. It has trappings, but the underlying narrative, that Arcane Magic is inherently destructive, is gone.</p><p></p><p>And then slapping Preserving onto Druids just goes to show a complete misunderstanding of the message. Because Druids cannot Preserve with Nature Magic. They don't have to. It doesn't Defile by default.</p><p></p><p>See above.</p><p></p><p>It changes the underlying message. It's RoboCop (2014)</p><p></p><p>If Defiling is the default assumption for Arcane Magic and the Sorcerer Kings chose to keep Defiling, it shows that the power itself is evil and they are evil for wielding it.</p><p></p><p>If Defiling is the default assumption for Arcane Magic and the Player Character choose to Preserve it shows that the power itself is evil, but that you can use evil to do good by being careful and cognizant of what you're wielding.</p><p></p><p>It's being a Warlock in 2e. Dark Power, wielded for good, minimizing harm.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9735361, member: 6796468"] No. The important aspect of the fiction is GONE. The fiction is: Divine and Nature Magic do not harm the world. Arcane Magic harms the world, inherently, and must be used in specific and careful ways to avoid doing that harm. Wizards will not defile by default and have to work to preserve. Nor will Sorcerers. Or Arcane Knights. The message of "You have to be careful with arcane magic" is gone. Instead you must CHOOSE to Defile. You must make the active choice to BE a Defiler. And ONLY Sorcerers can ever CHOOSE to Defile. It's a very different message. It has trappings, but the underlying narrative, that Arcane Magic is inherently destructive, is gone. And then slapping Preserving onto Druids just goes to show a complete misunderstanding of the message. Because Druids cannot Preserve with Nature Magic. They don't have to. It doesn't Defile by default. See above. It changes the underlying message. It's RoboCop (2014) If Defiling is the default assumption for Arcane Magic and the Sorcerer Kings chose to keep Defiling, it shows that the power itself is evil and they are evil for wielding it. If Defiling is the default assumption for Arcane Magic and the Player Character choose to Preserve it shows that the power itself is evil, but that you can use evil to do good by being careful and cognizant of what you're wielding. It's being a Warlock in 2e. Dark Power, wielded for good, minimizing harm. [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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