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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9735574" data-attributes="member: 7040132"><p>Between the hurdles of figuring out the best way to advance past 30-year old game design, and what our society deems acceptable (the world isn't fond of grimdark hopeless slavery and SA breeding), no matter what, the story has to change in some way. So why not mess with the magic a bit more, so there are more class options? Or are we really saying that paladins and clerics (I've not seen elemental clerics) have no place in a modern Dark Sun setting? Because classes are no longer "power source"- based, between the Order of the Ancients paladins (which seem primal), and psionic sorcerers, warlocks, and warriors, and other themes, they really mix it up.</p><p></p><p>Consider the idea of 4 types of magic power, and that Arcane magic itself is not what inherently defiles:</p><ul> <li data-xf-list-type="ul">Defiling Magic - In the past, the "Bad Guys" (Sorcerer Kings) found an way to draw more magical power from life and the world itself, and used this power to conquer the known world, mostly wiping out most other casters and magic traditions, and turning the realms under the dark sun into a wasteland that couldn't recover without serious primal magic (like salting the earth). It's still one of the most popular magic traditions because the existing dark societies of dark sun train this kind of magic, to be competitive with one another. It is also the reason many people hate "arcane" magic, because the arcane Sorcerer Kings poisoned the public opinion against arcane magic.</li> <li data-xf-list-type="ul">Psionic Magic - Is a tradition that does not defile and is among the most common kind of magic that is trained alongside defiling (Templars are psionic casters, even if the Sorcerer Kings are defilers).</li> <li data-xf-list-type="ul">Preservation Magic - This primal druidic magic is the ONLY magic that can heal the previously defiled land. It's rare and sacred. PCs and NPCs are rare.</li> <li data-xf-list-type="ul">Non-Defiling Magic - Rarer arcane/primal/"divine" traditions, as they have been mostly stamped out in the past, but are making a comeback due to rediscovered teachings and traditions, and the efforts of those who struggle against the defilers. PCs and NPCs are rare.</li> </ul><p>Now what they need are new Origin and/or General Feats that allow other casters ways to Defile or Preserve, which would fit, as they are already have Wild Talents planned that do something similar.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9735574, member: 7040132"] Between the hurdles of figuring out the best way to advance past 30-year old game design, and what our society deems acceptable (the world isn't fond of grimdark hopeless slavery and SA breeding), no matter what, the story has to change in some way. So why not mess with the magic a bit more, so there are more class options? Or are we really saying that paladins and clerics (I've not seen elemental clerics) have no place in a modern Dark Sun setting? Because classes are no longer "power source"- based, between the Order of the Ancients paladins (which seem primal), and psionic sorcerers, warlocks, and warriors, and other themes, they really mix it up. Consider the idea of 4 types of magic power, and that Arcane magic itself is not what inherently defiles: [LIST] [*]Defiling Magic - In the past, the "Bad Guys" (Sorcerer Kings) found an way to draw more magical power from life and the world itself, and used this power to conquer the known world, mostly wiping out most other casters and magic traditions, and turning the realms under the dark sun into a wasteland that couldn't recover without serious primal magic (like salting the earth). It's still one of the most popular magic traditions because the existing dark societies of dark sun train this kind of magic, to be competitive with one another. It is also the reason many people hate "arcane" magic, because the arcane Sorcerer Kings poisoned the public opinion against arcane magic. [*]Psionic Magic - Is a tradition that does not defile and is among the most common kind of magic that is trained alongside defiling (Templars are psionic casters, even if the Sorcerer Kings are defilers). [*]Preservation Magic - This primal druidic magic is the ONLY magic that can heal the previously defiled land. It's rare and sacred. PCs and NPCs are rare. [*]Non-Defiling Magic - Rarer arcane/primal/"divine" traditions, as they have been mostly stamped out in the past, but are making a comeback due to rediscovered teachings and traditions, and the efforts of those who struggle against the defilers. PCs and NPCs are rare. [/LIST] Now what they need are new Origin and/or General Feats that allow other casters ways to Defile or Preserve, which would fit, as they are already have Wild Talents planned that do something similar. [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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