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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="Charlaquin" data-source="post: 9735871" data-attributes="member: 6779196"><p>For my next hot take: Druidic casting (which in 5e I would count Ranger magic under the umbrella of) should also be more limited due to the destruction that defiling has wrought on the land. If you draw you power from a connection to nature, then in a world where nature is in its death throes, your magic should be weaker.</p><p></p><p>Spoiler alert: if you ask me about divine magic, I’m also going to advocate for it being weak, if it even still exists. Basically, I think Dark Sun should have under-powered casters pretty much across the board, <em>except</em> for defiling, which should be easily accessible for any arcane magic user, and provide <em>stronger</em> than baseline magic. That’s how you make the players viscerally <em>feel</em> why the world got the way it is.</p><p></p><p>But, again, I fully admit this is a radical and new direction that there’s no chance WotC would take the setting in. If I had unlimited free time and/or thought there was a reasonable chance of it becoming anything more than a vanity project, I’d just make my own homebrew setting inspired by the potential I see in Dark Sun. But, in this reality, I’ll have to satisfy myself by ranting at all of you about my high-minded armchair design ideas.</p><p></p><p><span style="font-size: 9px">I’m sorry, thank you all for putting up with my nonsense when I get in these moods</span></p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9735871, member: 6779196"] For my next hot take: Druidic casting (which in 5e I would count Ranger magic under the umbrella of) should also be more limited due to the destruction that defiling has wrought on the land. If you draw you power from a connection to nature, then in a world where nature is in its death throes, your magic should be weaker. Spoiler alert: if you ask me about divine magic, I’m also going to advocate for it being weak, if it even still exists. Basically, I think Dark Sun should have under-powered casters pretty much across the board, [I]except[/I] for defiling, which should be easily accessible for any arcane magic user, and provide [I]stronger[/I] than baseline magic. That’s how you make the players viscerally [I]feel[/I] why the world got the way it is. But, again, I fully admit this is a radical and new direction that there’s no chance WotC would take the setting in. If I had unlimited free time and/or thought there was a reasonable chance of it becoming anything more than a vanity project, I’d just make my own homebrew setting inspired by the potential I see in Dark Sun. But, in this reality, I’ll have to satisfy myself by ranting at all of you about my high-minded armchair design ideas. [SIZE=1]I’m sorry, thank you all for putting up with my nonsense when I get in these moods[/SIZE] [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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