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*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9736210" data-attributes="member: 6802378"><p>Maybe they will introduce different corruption systems, one would be like the classic defiler magic from 2nd ed, and other would be like "taint points" that cause "collateral damage".</p><p></p><p>Would be "arcane magic" the truenamer and the shadowcaster, spellcaster classes from 3.5 Tome of Magic?</p><p></p><p>Shouldn't the cult of totem spirits or ancestors allowed in the region of Tyr?</p><p></p><p>Could alchemy be allowed in the city-states if this doesn't cause defiler effect?</p><p></p><p>What if living-constructs are allowed in DS but they need water and special oils to stop or avoid an effect like the "disquiet" from White Wolf's "Prometean: the created"?</p><p></p><p>The elans had got the racial trait repletion: spending a psionic power point they didn't need water or food for a day. This in DS could be power-balance. The irony would be the Athasian elans would be members of the noble houses (enjoying a special reincarnation ritual as reward for past services) and then if they have got a lot of money and they can eat everyday they wouldn't need during their palace intrigues. </p><p></p><p>* Other point is the survival economy. Have you played any civilitation-builder or economic-strategy videogame? The citizens need water and food, to build you need bricks or stone.. the city-states need a lot of space for farms. If those cities are "small" for the current standars then actions by the PCs may be easier to be detected by the templars or sorcerer-king agents.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9736210, member: 6802378"] Maybe they will introduce different corruption systems, one would be like the classic defiler magic from 2nd ed, and other would be like "taint points" that cause "collateral damage". Would be "arcane magic" the truenamer and the shadowcaster, spellcaster classes from 3.5 Tome of Magic? Shouldn't the cult of totem spirits or ancestors allowed in the region of Tyr? Could alchemy be allowed in the city-states if this doesn't cause defiler effect? What if living-constructs are allowed in DS but they need water and special oils to stop or avoid an effect like the "disquiet" from White Wolf's "Prometean: the created"? The elans had got the racial trait repletion: spending a psionic power point they didn't need water or food for a day. This in DS could be power-balance. The irony would be the Athasian elans would be members of the noble houses (enjoying a special reincarnation ritual as reward for past services) and then if they have got a lot of money and they can eat everyday they wouldn't need during their palace intrigues. * Other point is the survival economy. Have you played any civilitation-builder or economic-strategy videogame? The citizens need water and food, to build you need bricks or stone.. the city-states need a lot of space for farms. If those cities are "small" for the current standars then actions by the PCs may be easier to be detected by the templars or sorcerer-king agents. [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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