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*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="Remathilis" data-source="post: 9736234" data-attributes="member: 7635"><p>In a story, I agree. In a GAME, that's more complicated. </p><p></p><p>I know they say D&D doesn't have a win/lose state, but it does encourage survival (dead player characters don't advance stories) and survival is predicated on power. So if you have two options where one is clearly the better choice, you're a fool not to take it. In this case, being a good person is a trap option. </p><p></p><p>Let me compare this to classic Ravenloft. Classic 2e Ravenloft clearly stacks the deck against good. Good magic and abilities are hampered, evil powers are rewarded. On paper, you would be an idiot to try to be a good person in Ravenloft, except for one thing: Powers Checks. Doing evil has a chance to corrupt you. Each corruption brings you a small boon but a bigger penalty and the ultimate endpoint for this is your character transformed into a monster and taken out of your hands. Thus, even if evil is more powerful than good, you play good if you don't want to end up an NPC dark lord. </p><p></p><p>What does Dark Sun do in this situation? Nothing. Evil is more powerful but it doesn't bring with it a corruption or a price. Oh it ruins the environment? Environment is already irrevocably ruined, who cares if I damage it further? What is stopping me from from defiling? Morality? Dying with moral superiority is still death. People hating me? They will respect me when I can rip their souls out of their bodies. Why would I ever choose to preserve when there is no consequence for defiling? </p><p></p><p>Well, we have two out of four subclasses that are supposed to be the bad guys (defilers and templars) so I don't think they are skimping on darker heroes. But I hope they do hope (heh) they do more to provide "hopeful" options. The preservation druid is a good step in that direction. </p><p></p><p>But I don't think it's going to be as hopeless as some people have voiced preferences for..</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9736234, member: 7635"] In a story, I agree. In a GAME, that's more complicated. I know they say D&D doesn't have a win/lose state, but it does encourage survival (dead player characters don't advance stories) and survival is predicated on power. So if you have two options where one is clearly the better choice, you're a fool not to take it. In this case, being a good person is a trap option. Let me compare this to classic Ravenloft. Classic 2e Ravenloft clearly stacks the deck against good. Good magic and abilities are hampered, evil powers are rewarded. On paper, you would be an idiot to try to be a good person in Ravenloft, except for one thing: Powers Checks. Doing evil has a chance to corrupt you. Each corruption brings you a small boon but a bigger penalty and the ultimate endpoint for this is your character transformed into a monster and taken out of your hands. Thus, even if evil is more powerful than good, you play good if you don't want to end up an NPC dark lord. What does Dark Sun do in this situation? Nothing. Evil is more powerful but it doesn't bring with it a corruption or a price. Oh it ruins the environment? Environment is already irrevocably ruined, who cares if I damage it further? What is stopping me from from defiling? Morality? Dying with moral superiority is still death. People hating me? They will respect me when I can rip their souls out of their bodies. Why would I ever choose to preserve when there is no consequence for defiling? Well, we have two out of four subclasses that are supposed to be the bad guys (defilers and templars) so I don't think they are skimping on darker heroes. But I hope they do hope (heh) they do more to provide "hopeful" options. The preservation druid is a good step in that direction. But I don't think it's going to be as hopeless as some people have voiced preferences for.. [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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