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*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="Zardnaar" data-source="post: 9736325" data-attributes="member: 6716779"><p>We tried playing Darksun somewhat recently. The original stuffs great buy it had some big issues.</p><p>1. AD&D rules. 2E hasn't aged well vs say B/X. If you don't have 2E veterans it's not easy. </p><p></p><p>2. Running it. I used the core rules. Then you need psionics. 2E psionics kinda suck. No one picked psionics for this reason. Then I printed off the players smd DM book from original boxed set. I wanted to keep it basic ignoring the revised set and prism pentad stuff. Used dune trader and earth, air, wind fire. That's 8 or 9 books players aren't familiar with using an older system they're not familiar with. House rules eg ascending ACs only go so far. </p><p></p><p>3. Old books. Paperbacks and print outs don't hold up well. Some of my 2E books are beat up. The nice ones I dont want to use. </p><p></p><p> 4. Players weren't familiar with it and avoided most of the new mechanics except the races they loved. Psionics complicated. Defiling/preserving they don't like wizards much abd more complicated. Elemental clerics spell list to limited no one picked a Templar. Think we ended up with a Druid and martial characters eg fighter, Gladiator and a bard or trader (poison use appealed).</p><p></p><p>2E mechanics go on the way of the major new mechanics for the thene of the setting.</p><p></p><p> It arguably never fit 2E mechanics that well. Apart from that it's great to read. Even the revised and novel stuff is a fun read but I don't like the impact they had on the setting. The tie in adventures are also outright terrible.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9736325, member: 6716779"] We tried playing Darksun somewhat recently. The original stuffs great buy it had some big issues. 1. AD&D rules. 2E hasn't aged well vs say B/X. If you don't have 2E veterans it's not easy. 2. Running it. I used the core rules. Then you need psionics. 2E psionics kinda suck. No one picked psionics for this reason. Then I printed off the players smd DM book from original boxed set. I wanted to keep it basic ignoring the revised set and prism pentad stuff. Used dune trader and earth, air, wind fire. That's 8 or 9 books players aren't familiar with using an older system they're not familiar with. House rules eg ascending ACs only go so far. 3. Old books. Paperbacks and print outs don't hold up well. Some of my 2E books are beat up. The nice ones I dont want to use. 4. Players weren't familiar with it and avoided most of the new mechanics except the races they loved. Psionics complicated. Defiling/preserving they don't like wizards much abd more complicated. Elemental clerics spell list to limited no one picked a Templar. Think we ended up with a Druid and martial characters eg fighter, Gladiator and a bard or trader (poison use appealed). 2E mechanics go on the way of the major new mechanics for the thene of the setting. It arguably never fit 2E mechanics that well. Apart from that it's great to read. Even the revised and novel stuff is a fun read but I don't like the impact they had on the setting. The tie in adventures are also outright terrible. [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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