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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="Charlaquin" data-source="post: 9736417" data-attributes="member: 6779196"><p>Yes, very much so. I suppose you could adjust the math in the Dark Sun monster manual to account for this generally lower caster power level (though personally I don’t think it would be necessary to), so long as players feel like preserving requires them to limit themselves vs how they’re used to casting, and defiling allows them to go beyond the limits they’re used to with casting.</p><p></p><p>So, for an example of what I’m thinking of, maybe a general rule that any time you cast a spell using a slot of the highest level you can cast, any plant life within a 120 foot radius noticeably wilts. Something purely cosmetic and relatively unobtrusive like that. And on the defilement side, maybe there’s a general rule that when you cast a spell with an effect that gets stronger when cast using a higher level slot, you can expend a Hit Point Die cast it as if you had used a slot one level higher than the slot you expended. Then have subclasses that expand on these general rules - a Defiler Wizard that can fuel this power with their enemies’ hit dice instead of their own; a Circle of Preservation Druid that gets a boost to spells when they have spell slots of a higher level than they used to cast them. Etc.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9736417, member: 6779196"] Yes, very much so. I suppose you could adjust the math in the Dark Sun monster manual to account for this generally lower caster power level (though personally I don’t think it would be necessary to), so long as players feel like preserving requires them to limit themselves vs how they’re used to casting, and defiling allows them to go beyond the limits they’re used to with casting. So, for an example of what I’m thinking of, maybe a general rule that any time you cast a spell using a slot of the highest level you can cast, any plant life within a 120 foot radius noticeably wilts. Something purely cosmetic and relatively unobtrusive like that. And on the defilement side, maybe there’s a general rule that when you cast a spell with an effect that gets stronger when cast using a higher level slot, you can expend a Hit Point Die cast it as if you had used a slot one level higher than the slot you expended. Then have subclasses that expand on these general rules - a Defiler Wizard that can fuel this power with their enemies’ hit dice instead of their own; a Circle of Preservation Druid that gets a boost to spells when they have spell slots of a higher level than they used to cast them. Etc. [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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