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*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="Staffan" data-source="post: 9736601" data-attributes="member: 907"><p>I'm probably in a minority among DS fans in that I don't mind Freedom very much. There's a large part of it that's about building connections to various factions which would be useful for the DM making future adventures, and I think the finale should be seen more like a disaster movie. There's Heavy Stuff going on, no-one knows quite what but it's definitely dangerous, and you need to get out and hopefully bring people along. Rikus et al killing Kalak is comparable to a skyscraper being on fire – it's a thing you can't do anything about, you just have to survive it.</p><p></p><p>Now, if you want to talk horribad Dark Sun adventures, Black Waters is <strong>right there</strong>.</p><p></p><p>I think that while the path to get there, by just randomly killing a bunch of Sorcerer-Monarchs in a novel series, was pretty bad the actual result was good. OG Dark Sun presented seven city-states that were very similar to one another. They had a veneer of different ancient cultures over them, but they were all "sorcerer-monarch dictator ruling with an iron hand through their templars, with nobles controlling the food supply and making heavy use of enslaved labor". Revised Dark Sun still has that in three cities (the three most distinct ones), but you also has Tyr the democratic experiment, Raam descending into anarchy, Draj where they're trying to prop up the former sorcerer-king's son as the new king but without the muscle, and Balic under a triumvirate of trading houses. That's a lot more variety and opens up more possibilities.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9736601, member: 907"] I'm probably in a minority among DS fans in that I don't mind Freedom very much. There's a large part of it that's about building connections to various factions which would be useful for the DM making future adventures, and I think the finale should be seen more like a disaster movie. There's Heavy Stuff going on, no-one knows quite what but it's definitely dangerous, and you need to get out and hopefully bring people along. Rikus et al killing Kalak is comparable to a skyscraper being on fire – it's a thing you can't do anything about, you just have to survive it. Now, if you want to talk horribad Dark Sun adventures, Black Waters is [B]right there[/B]. I think that while the path to get there, by just randomly killing a bunch of Sorcerer-Monarchs in a novel series, was pretty bad the actual result was good. OG Dark Sun presented seven city-states that were very similar to one another. They had a veneer of different ancient cultures over them, but they were all "sorcerer-monarch dictator ruling with an iron hand through their templars, with nobles controlling the food supply and making heavy use of enslaved labor". Revised Dark Sun still has that in three cities (the three most distinct ones), but you also has Tyr the democratic experiment, Raam descending into anarchy, Draj where they're trying to prop up the former sorcerer-king's son as the new king but without the muscle, and Balic under a triumvirate of trading houses. That's a lot more variety and opens up more possibilities. [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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