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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9736969" data-attributes="member: 6802378"><p>Star Wars is a good example of how a franchise allows <em>space</em> for multiple spin-off but next to this the region of Tyr is like a sitcom where all the action happens between four rooms.</p><p></p><p>Some players would rather the setting to be grimmdark always, but others want to be only in the begining until their heroes started to save the day and to create a change. One of the points of the setting is a lot of things are wrong, but we have got some opportunity to start to change it. It is like somebody who is fighting against her depression everyday. Each day she has to start a new fight but she can't surrender because it will be worse.</p><p></p><p>I don't worry too much about the metaplot but I feel curiosity about the secrets weren't told and I may miss the heroes from the novels. </p><p></p><p>And state-cities have to be bigger. Do you remember urban sandbox videogames like the saga "Grand Thief Auto". Within a district there are several quests that may mean its own story. Today a city-state shouldn't be smaller than the zone for an urban sandbox videogame.</p><p></p><p>Maybe the mistake of the region of Tyr or Athasian tablelands is it seems there aren't more populations beyond the "capitals"/state-cities. Players want a complete continent, not only a region like a state or a small nation.</p><p></p><p>Can Athasian PCs to ressurect? And what if a SK is killed but there is a resurrection spell ready to be casted? </p><p></p><p>What is the ecological impact of the Athasian elemental drakes? </p><p></p><p>If Athasians need a lot of water, could be this fixed thanks a planar gate to the water plane? </p><p></p><p>Do you remember the living idols from al-Qadim? how would work in Athas?</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9736969, member: 6802378"] Star Wars is a good example of how a franchise allows [I]space[/I] for multiple spin-off but next to this the region of Tyr is like a sitcom where all the action happens between four rooms. Some players would rather the setting to be grimmdark always, but others want to be only in the begining until their heroes started to save the day and to create a change. One of the points of the setting is a lot of things are wrong, but we have got some opportunity to start to change it. It is like somebody who is fighting against her depression everyday. Each day she has to start a new fight but she can't surrender because it will be worse. I don't worry too much about the metaplot but I feel curiosity about the secrets weren't told and I may miss the heroes from the novels. And state-cities have to be bigger. Do you remember urban sandbox videogames like the saga "Grand Thief Auto". Within a district there are several quests that may mean its own story. Today a city-state shouldn't be smaller than the zone for an urban sandbox videogame. Maybe the mistake of the region of Tyr or Athasian tablelands is it seems there aren't more populations beyond the "capitals"/state-cities. Players want a complete continent, not only a region like a state or a small nation. Can Athasian PCs to ressurect? And what if a SK is killed but there is a resurrection spell ready to be casted? What is the ecological impact of the Athasian elemental drakes? If Athasians need a lot of water, could be this fixed thanks a planar gate to the water plane? Do you remember the living idols from al-Qadim? how would work in Athas? [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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