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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="Kobold Avenger" data-source="post: 9737266" data-attributes="member: 779"><p>Other thoughts on Dark Sun, since it seems like they're going to release it in 2026...</p><p></p><p>For defiling vs preserver mechanics, I think they should go by the assumption that casting arcane magic the standard way is the act of preserving. It's more or less how it happened in previous editions. </p><p></p><p>I feel defiling should be giving the caster a bonus, with only a tiny drawback.</p><p></p><p>For species that are the PHB but not traditionally in Dark Sun, a sidebar about them also with the idea that they may come from distant lands since the Tablelands is a small area compared to the rest of the planet. </p><p></p><p>Goliaths should definitely get their Athasian ancestry with the standard DS one being Humanoid-headed Giants. I know it'll go against previous lore, but they could introduce a Goliath ancestry of the Beast-head Giants along with that.</p><p></p><p>Thri-Kreen I don't see much changes from spelljammer. Athasian Elves are sort of Wood Elves. Dragonborn are Dray like they did in 4e, and Pyreen are Aasimar. Muls, or whatever revision they're going to undertake could be a new species.</p><p></p><p>Classes:</p><p>-Barbarians are fine as is.</p><p>-Bards get a yellow light, with assumed to be either preservers or magic reflavoured into Druidic or Psionic magic.</p><p>-Clerics they probably could have made some subclasses for them. Though I guess they could revise Tempest (Air) and Nature (Earth) Clerics and suggest that Light Clerics are Fire Clerics.</p><p>-Druids, most fit accept the Sea Druid.</p><p>-Fighter, mostly fine as they are, with an emphasis on Psi Warriors given the psionic nature of Athas.</p><p>-Monks, probably sort of rare but Warrior of the Elements the most common of the bunch.</p><p>-Paladins, as a controversial revision say only Oath of Devotion Paladins are banned (because all Paladins in 2e were basically Devotion Paladins). Others like Glory (who typically become gladiators), Genie or Ancients (part of the Druidic orders) do exist but are rare.</p><p>-Ranger, mostly fine as is.</p><p>-Sorcerer, other than Defiled Sorcery and possibly Aberrant Mind they're rare.</p><p>-Wizard, mostly assumed to be preservers.</p><p>-Warlocks, most are Sorcerer-King pact, Fiend and Celestial and Fathomless don't exist. The others are rarer.</p><p></p><p>-Psions, probably as is since I feel it's going to be the book that introduces them.</p><p>-Artificers, mostly rare except mention that some do uncover the Rhulisti art of Lifeshaping, there's rumoured to be a tribe of Halflings on the Jagged Cliff who's uncovered such secrets and that there's Kreen known as the Zixchil who might practice such things.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 9737266, member: 779"] Other thoughts on Dark Sun, since it seems like they're going to release it in 2026... For defiling vs preserver mechanics, I think they should go by the assumption that casting arcane magic the standard way is the act of preserving. It's more or less how it happened in previous editions. I feel defiling should be giving the caster a bonus, with only a tiny drawback. For species that are the PHB but not traditionally in Dark Sun, a sidebar about them also with the idea that they may come from distant lands since the Tablelands is a small area compared to the rest of the planet. Goliaths should definitely get their Athasian ancestry with the standard DS one being Humanoid-headed Giants. I know it'll go against previous lore, but they could introduce a Goliath ancestry of the Beast-head Giants along with that. Thri-Kreen I don't see much changes from spelljammer. Athasian Elves are sort of Wood Elves. Dragonborn are Dray like they did in 4e, and Pyreen are Aasimar. Muls, or whatever revision they're going to undertake could be a new species. Classes: -Barbarians are fine as is. -Bards get a yellow light, with assumed to be either preservers or magic reflavoured into Druidic or Psionic magic. -Clerics they probably could have made some subclasses for them. Though I guess they could revise Tempest (Air) and Nature (Earth) Clerics and suggest that Light Clerics are Fire Clerics. -Druids, most fit accept the Sea Druid. -Fighter, mostly fine as they are, with an emphasis on Psi Warriors given the psionic nature of Athas. -Monks, probably sort of rare but Warrior of the Elements the most common of the bunch. -Paladins, as a controversial revision say only Oath of Devotion Paladins are banned (because all Paladins in 2e were basically Devotion Paladins). Others like Glory (who typically become gladiators), Genie or Ancients (part of the Druidic orders) do exist but are rare. -Ranger, mostly fine as is. -Sorcerer, other than Defiled Sorcery and possibly Aberrant Mind they're rare. -Wizard, mostly assumed to be preservers. -Warlocks, most are Sorcerer-King pact, Fiend and Celestial and Fathomless don't exist. The others are rarer. -Psions, probably as is since I feel it's going to be the book that introduces them. -Artificers, mostly rare except mention that some do uncover the Rhulisti art of Lifeshaping, there's rumoured to be a tribe of Halflings on the Jagged Cliff who's uncovered such secrets and that there's Kreen known as the Zixchil who might practice such things. [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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