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*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="pukunui" data-source="post: 9742339" data-attributes="member: 54629"><p><a href="https://survey.alchemer.com/s3/8435327/D-D-UA-2025-Apocalyptic-Subclasses" target="_blank">UA feedback survey</a> is now open!</p><p></p><p>Here's my feedback:</p><p></p><p><strong>Druid Circle of Preservation: </strong>Yellow overall.</p><p><em>I like the idea but a) what it does mechanically is NOT preserving (it's regenerating / rejuvenating) and b) druids shouldn't be the only preservers. Renaming this the Circle of Rejuvenation would be more on theme.</em></p><p></p><p>I rated all the features green except Preserved Land, which I rated yellow.</p><p><em>The temp HP is OP - like the twilight cleric. Also, I think it should be an Emanation centered on the caster not a Cube.</em></p><p></p><p></p><p><strong>Fighter Gladiator: </strong>Yellow overall.</p><p><em>It's a cool idea but it needs some refinement so it's not just a more limited Battle Master. I would like to see them get something relating to Improvised Weapons. Maybe also a "Rally the Crowd" type of feature (Russell Crowe: "Are you not entertained?")</em></p><p></p><p>I rated its features green except for Brutality (yellow) and Flourish Parry (yellow).</p><ul> <li data-xf-list-type="ul"><strong>Brutality:</strong> <em>It's too restrictive - 1/turn AND Cha mod times per rest. Just go with one or the other. I'd love to see something to do with a trident and net as well. Classic gladiator combo!</em></li> <li data-xf-list-type="ul"><strong>Flourish Parry:</strong> <em>I think gladiators should just get to add their Cha mod to AC all the time. It shouldn't be a reaction only thing.</em></li> </ul><p></p><p><strong>Sorcerer Defiled Sorcery:</strong> I was initially going to rate this yellow but as I went through, I downgraded it to red. I just really don't like this implementation at all. It doesn't feel like defiling magic to me. It feels more like blood magic.</p><p><em>I don't like the focus on harming creatures only, nor do I like all the defensive features. Defiling magic is meant to affect the environment, and it's destructive. There shouldn't be anything protective about it! I also don't want defiling to be limited to one sorcerer subclass. All spellcasters should be able to defile.</em></p><p></p><p>I rated all of the features red except the spells, which I put as "not sure", and Superior Defiler, which I rated yellow.</p><ul> <li data-xf-list-type="ul"><strong>Defile and Empower: </strong><em>Hurting yourself doesn't feel like defiling to me. Stealing life from other creatures is fine but it should really be focused more on killing plant life / the environment. THAT's what defiling is really about. Defiling magic harms the environment, not just other creatures.</em></li> <li data-xf-list-type="ul"><strong>Corrupted Caster: </strong><em>"A protective web of defiling energy"? No thanks! That is NOT what defiling magic is all about. It's destructive only. Not protective!</em></li> <li data-xf-list-type="ul"><strong>Withering Aura: </strong><em>Again, defiling magic is NOT protective!</em></li> <li data-xf-list-type="ul"><strong>Superior Defiler: </strong><em>I don't like the defensive part of Fouled Soul but Furthered Defilement is fine, I guess. </em></li> </ul><p></p><p><strong>Warlock Sorcerer-King Patron: </strong>I rated this yellow.</p><p><em>These are clearly Bad Guys TM. I'm not sure a subclass like this should be available to players. Templars are not heroes. Mechanically it's fine, though.</em></p><p></p><p>I rated all the features as green. My issues here are more with the theme than the mechanics.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9742339, member: 54629"] [URL='https://survey.alchemer.com/s3/8435327/D-D-UA-2025-Apocalyptic-Subclasses']UA feedback survey[/URL] is now open! Here's my feedback: [B]Druid Circle of Preservation: [/B]Yellow overall. [I]I like the idea but a) what it does mechanically is NOT preserving (it's regenerating / rejuvenating) and b) druids shouldn't be the only preservers. Renaming this the Circle of Rejuvenation would be more on theme.[/I] I rated all the features green except Preserved Land, which I rated yellow. [I]The temp HP is OP - like the twilight cleric. Also, I think it should be an Emanation centered on the caster not a Cube.[/I] [B]Fighter Gladiator: [/B]Yellow overall. [I]It's a cool idea but it needs some refinement so it's not just a more limited Battle Master. I would like to see them get something relating to Improvised Weapons. Maybe also a "Rally the Crowd" type of feature (Russell Crowe: "Are you not entertained?")[/I] I rated its features green except for Brutality (yellow) and Flourish Parry (yellow). [LIST] [*][B]Brutality:[/B] [I]It's too restrictive - 1/turn AND Cha mod times per rest. Just go with one or the other. I'd love to see something to do with a trident and net as well. Classic gladiator combo![/I] [*][B]Flourish Parry:[/B] [I]I think gladiators should just get to add their Cha mod to AC all the time. It shouldn't be a reaction only thing.[/I] [/LIST] [B]Sorcerer Defiled Sorcery:[/B] I was initially going to rate this yellow but as I went through, I downgraded it to red. I just really don't like this implementation at all. It doesn't feel like defiling magic to me. It feels more like blood magic. [I]I don't like the focus on harming creatures only, nor do I like all the defensive features. Defiling magic is meant to affect the environment, and it's destructive. There shouldn't be anything protective about it! I also don't want defiling to be limited to one sorcerer subclass. All spellcasters should be able to defile.[/I] I rated all of the features red except the spells, which I put as "not sure", and Superior Defiler, which I rated yellow. [LIST] [*][B]Defile and Empower: [/B][I]Hurting yourself doesn't feel like defiling to me. Stealing life from other creatures is fine but it should really be focused more on killing plant life / the environment. THAT's what defiling is really about. Defiling magic harms the environment, not just other creatures.[/I] [*][B]Corrupted Caster: [/B][I]"A protective web of defiling energy"? No thanks! That is NOT what defiling magic is all about. It's destructive only. Not protective![/I] [*][B]Withering Aura: [/B][I]Again, defiling magic is NOT protective![/I] [*][B]Superior Defiler: [/B][I]I don't like the defensive part of Fouled Soul but Furthered Defilement is fine, I guess. [/I] [/LIST] [B]Warlock Sorcerer-King Patron: [/B]I rated this yellow. [I]These are clearly Bad Guys TM. I'm not sure a subclass like this should be available to players. Templars are not heroes. Mechanically it's fine, though.[/I] I rated all the features as green. My issues here are more with the theme than the mechanics. [/QUOTE]
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