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*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="pukunui" data-source="post: 9742446" data-attributes="member: 54629"><p>The mechanics are fine on their own. They're not unbalanced like, say, the druid's temp HP. I just don't think that a mini-tyrant should be a playable option - and the class features are all geared toward being a mini-tyrant.</p><p></p><p></p><p>I'm not saying it should be sanitized. I'm saying WotC should lean into being the good guy and opposing the forces of Evil TM. I'm NOT the only one who's espoused this belief in this very thread, so I'm not sure why I am being singled out about it.</p><p></p><p></p><p>Exactly. I also rated the defiler sorcerer red, both thematically and mechanically, because I feel quite strongly that it is NOT defiling magic. It's blood magic. Neither the theme nor the mechanics fit what defiling has traditionally been in Dark Sun.</p><p></p><p>Also, if this subclass goes ahead as written, I will also be banning it - not just because I don't think its mechanics match the theme but also because I don't want anyone playing a diehard uber-defiler in my games. This again should be an NPC only option.</p><p></p><p>However, I DO want some sort of defiling as temptation mechanic in the game. I like to give my players temptations toward evil in my games, even if I prefer that PCs in my games resist those temptations (or only give in to them temporarily and then seek to redeem themselves afterwards). Moments of weakness -- and heroes being misguided or tricked into doing bad things -- followed by redemption arcs are great tropes. Willingly embracing evil is not.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9742446, member: 54629"] The mechanics are fine on their own. They're not unbalanced like, say, the druid's temp HP. I just don't think that a mini-tyrant should be a playable option - and the class features are all geared toward being a mini-tyrant. I'm not saying it should be sanitized. I'm saying WotC should lean into being the good guy and opposing the forces of Evil TM. I'm NOT the only one who's espoused this belief in this very thread, so I'm not sure why I am being singled out about it. Exactly. I also rated the defiler sorcerer red, both thematically and mechanically, because I feel quite strongly that it is NOT defiling magic. It's blood magic. Neither the theme nor the mechanics fit what defiling has traditionally been in Dark Sun. Also, if this subclass goes ahead as written, I will also be banning it - not just because I don't think its mechanics match the theme but also because I don't want anyone playing a diehard uber-defiler in my games. This again should be an NPC only option. However, I DO want some sort of defiling as temptation mechanic in the game. I like to give my players temptations toward evil in my games, even if I prefer that PCs in my games resist those temptations (or only give in to them temporarily and then seek to redeem themselves afterwards). Moments of weakness -- and heroes being misguided or tricked into doing bad things -- followed by redemption arcs are great tropes. Willingly embracing evil is not. [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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