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*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="Remathilis" data-source="post: 9742811" data-attributes="member: 7635"><p>WotC is being too cute by half. You notice no The Dark Sun related verbiage appears anywhere in the "Classes of the <em>Apocalypse</em>" UA? They don't even call it Dark Sun when we all know it's Dark Sun because they don't want people comparing it to old Dark Sun. People are going to people, but the point was not to see how this feels as a concept with 30 year old lore, but how it feels as now. </p><p>Maybe UA should start being more specific with their products. I can certainly understand the desire to not give away huge amounts of material as UA (esp lore or mechanics that aren't the subject of scrutiny) but the fan reaction is always to assume that what we know is the full picture when we know nothing. </p><p>I chalk it up to the D&D community being full of homebrewer DMs who fancy themselves game designers. </p><p></p><p>And that is a valid criticism. I made that one myself. Same with preserver plants only lasting for the effect length. What i don't feel is helpful is things like "the subclass doesn't match how preserving [or defiling] was presented in 2e" because we don't know if that's the only thing preserving or defiling is. We know that's one aspect. I think it would be wise to approach things like this as "this doesn't feel like it is doing enough to capture the feel of the preserver or defiler" vs "this isn't what 2e said they were."</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9742811, member: 7635"] WotC is being too cute by half. You notice no The Dark Sun related verbiage appears anywhere in the "Classes of the [I]Apocalypse[/I]" UA? They don't even call it Dark Sun when we all know it's Dark Sun because they don't want people comparing it to old Dark Sun. People are going to people, but the point was not to see how this feels as a concept with 30 year old lore, but how it feels as now. Maybe UA should start being more specific with their products. I can certainly understand the desire to not give away huge amounts of material as UA (esp lore or mechanics that aren't the subject of scrutiny) but the fan reaction is always to assume that what we know is the full picture when we know nothing. I chalk it up to the D&D community being full of homebrewer DMs who fancy themselves game designers. And that is a valid criticism. I made that one myself. Same with preserver plants only lasting for the effect length. What i don't feel is helpful is things like "the subclass doesn't match how preserving [or defiling] was presented in 2e" because we don't know if that's the only thing preserving or defiling is. We know that's one aspect. I think it would be wise to approach things like this as "this doesn't feel like it is doing enough to capture the feel of the preserver or defiler" vs "this isn't what 2e said they were." [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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