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*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="Staffan" data-source="post: 9743620" data-attributes="member: 907"><p>I doubt we'll have to worry about "future supplements" – Wizards starting with 4e hasn't been particularly fond of "sub-product lines" the way we had in 2e and 3e. If we get a Dark Sun book, and it seems we will, we'll get <strong>a</strong> Dark Sun book and then they'll open it up on the DM's guild. Possibly two if they're splurging (player's book and DM's book + adventure).</p><p></p><p>I'm in the minority among Dark Sun fans who believe that the post-metaplot Dark Sun setting is a better setting than the original, mainly because there's more variety among the city-states of the Tyr region and because the setting expands beyond that. You still have three city-states ruled by sorcerer-monarchs, but you also have a fake sorcerer-monarch (Draj), anarchy (Raam), fledgling democracy (Tyr), and merchant council (Balic). You also have some interesting threats on the horizon, with undead to the south and the thri-kreen empire to the west that just got a convenient way of getting off their grass plains and hitting the Tyr region. There was apparently also some meta-plot about the original life-shaping halflings making a comeback, having been off in space in the Messenger comet, but the line was canceled before that became official.</p><p></p><p>I agree that metaplot is generally bad, but I don't think the point of it is to try to force players to keep up. What I think it is is game designers wanting to be storytellers, so that's what they do. In the specific case of D&D, I also believe that the novels generally made the company more money than the game stuff (at least in the short run) – I believe [USER=28003]@JLowder[/USER] used to work in the TSR book publishing department and discussed that in some threads – so when the needs of the novel line and the game publishing line collided, the novels tended to win.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9743620, member: 907"] I doubt we'll have to worry about "future supplements" – Wizards starting with 4e hasn't been particularly fond of "sub-product lines" the way we had in 2e and 3e. If we get a Dark Sun book, and it seems we will, we'll get [B]a[/B] Dark Sun book and then they'll open it up on the DM's guild. Possibly two if they're splurging (player's book and DM's book + adventure). I'm in the minority among Dark Sun fans who believe that the post-metaplot Dark Sun setting is a better setting than the original, mainly because there's more variety among the city-states of the Tyr region and because the setting expands beyond that. You still have three city-states ruled by sorcerer-monarchs, but you also have a fake sorcerer-monarch (Draj), anarchy (Raam), fledgling democracy (Tyr), and merchant council (Balic). You also have some interesting threats on the horizon, with undead to the south and the thri-kreen empire to the west that just got a convenient way of getting off their grass plains and hitting the Tyr region. There was apparently also some meta-plot about the original life-shaping halflings making a comeback, having been off in space in the Messenger comet, but the line was canceled before that became official. I agree that metaplot is generally bad, but I don't think the point of it is to try to force players to keep up. What I think it is is game designers wanting to be storytellers, so that's what they do. In the specific case of D&D, I also believe that the novels generally made the company more money than the game stuff (at least in the short run) – I believe [USER=28003]@JLowder[/USER] used to work in the TSR book publishing department and discussed that in some threads – so when the needs of the novel line and the game publishing line collided, the novels tended to win. [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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