Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JLowder" data-source="post: 9750269" data-attributes="member: 28003"><p>The plan from the start with Dark Sun was for the RPG and fiction content to be related. Mary Kirchoff, then head of the Book Department, was part of the initial Dark Sun team along with Brom, Tim, and Troy, and she was instrumental to that coordinated vision. Mary sometimes gets left out or downplayed in the discussions about the origins of Dark Sun, but the project would not have been possible in the form it took without her. Books was no longer a sub-group of Games by the time Dark Sun got rolling. Books was a separate and hugely profitable division in its own right, and it was assumed with Dark Sun that the fiction would outsell the game material (for a fraction of the cost of creation and production, too), which it did with the Prism Pentad, certainly. Ben Riggs has posted numbers somewhere for the initial sales.</p><p></p><p>As for the coordination between products, Tim Brown and Troy Denning were part of the initial project vision team, and Troy worked as a designer/author on both the boxed set and the Prism Pentad novels, with Tim on the boxed set, as well. The coordination was built in, especially with Troy--though, in retrospect, it would have been better if we had more actively discussed how the initial books and the game content were going to interact. We might have avoided undermining the initial boxed set with the fiction that way.</p><p></p><p>As the design team expanded on the Games side, there was a lot less coordination between departments than might have been useful and less direct coordination between Books and Games. The crazy schedules we were working under were mainly to blame, at least initially. There just wasn't enough time in the day to go over everything. By late 1992, Mary had also left her position in Books, I had moved to satellite employee status, and the entire approach to interaction between the two departments (and the products) had changed with the new head of Books, with far fewer efforts to coordinate.</p></blockquote><p></p>
[QUOTE="JLowder, post: 9750269, member: 28003"] The plan from the start with Dark Sun was for the RPG and fiction content to be related. Mary Kirchoff, then head of the Book Department, was part of the initial Dark Sun team along with Brom, Tim, and Troy, and she was instrumental to that coordinated vision. Mary sometimes gets left out or downplayed in the discussions about the origins of Dark Sun, but the project would not have been possible in the form it took without her. Books was no longer a sub-group of Games by the time Dark Sun got rolling. Books was a separate and hugely profitable division in its own right, and it was assumed with Dark Sun that the fiction would outsell the game material (for a fraction of the cost of creation and production, too), which it did with the Prism Pentad, certainly. Ben Riggs has posted numbers somewhere for the initial sales. As for the coordination between products, Tim Brown and Troy Denning were part of the initial project vision team, and Troy worked as a designer/author on both the boxed set and the Prism Pentad novels, with Tim on the boxed set, as well. The coordination was built in, especially with Troy--though, in retrospect, it would have been better if we had more actively discussed how the initial books and the game content were going to interact. We might have avoided undermining the initial boxed set with the fiction that way. As the design team expanded on the Games side, there was a lot less coordination between departments than might have been useful and less direct coordination between Books and Games. The crazy schedules we were working under were mainly to blame, at least initially. There just wasn't enough time in the day to go over everything. By late 1992, Mary had also left her position in Books, I had moved to satellite employee status, and the entire approach to interaction between the two departments (and the products) had changed with the new head of Books, with far fewer efforts to coordinate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
Top