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*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9750476" data-attributes="member: 6802378"><p>OK, let's remember this has got two parts, the crunch (the playerss options) and the fluff (lore/background). WotC wants to focus into the first and avoid the second. </p><p></p><p>I imagine the Athasian celestial plane like the secret good ending of a videogame, and the "infernal Athas" like the "bad ending of the videogame". The keepers or defenders of the Athasian Heaven wouldn't be the classical angels but the time-dragons and guilds of chronomancers working like timecop/Time-Variant-Authority (Loki, Disney show). Maybe between both planes there is something like a "purgatory plane", working like a battlefield among different time-traveler factions. </p><p></p><p>We will see changes in the DS 5e, like it happened in Dragonlance or Ravenloft. My doubts are about a retcon to add the "psionic" PC species like dromites, xephs, elans or maenads. The dromites could arrive from the kreen empire, or at least this was the version told by them. </p><p></p><p>The city-states are relatively "small" for players who wanted campaigns more focused into urban areas or palace-intrigues.</p><p></p><p>* We should recover the "stalking horror" or moonbeast. It has got its Lovecraftian touch, hasn't it? </p><p></p><p>The ruvoka (Dark Sun Monster Compedium II: Terrors of Tyr) should be the faction used to explain the reason because civilitations from the elemental planes don't visit Athas, because the ruvokas built realms or empires around the elemental planar gates. I suspect the ruvoka are linked to the genies.</p><p></p><p>the pakubrazi should return because they are right for games focused into investigate "who commited the murder".</p><p></p><p>* We shouldn't forget the art by Tom Baxat.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9750476, member: 6802378"] OK, let's remember this has got two parts, the crunch (the playerss options) and the fluff (lore/background). WotC wants to focus into the first and avoid the second. I imagine the Athasian celestial plane like the secret good ending of a videogame, and the "infernal Athas" like the "bad ending of the videogame". The keepers or defenders of the Athasian Heaven wouldn't be the classical angels but the time-dragons and guilds of chronomancers working like timecop/Time-Variant-Authority (Loki, Disney show). Maybe between both planes there is something like a "purgatory plane", working like a battlefield among different time-traveler factions. We will see changes in the DS 5e, like it happened in Dragonlance or Ravenloft. My doubts are about a retcon to add the "psionic" PC species like dromites, xephs, elans or maenads. The dromites could arrive from the kreen empire, or at least this was the version told by them. The city-states are relatively "small" for players who wanted campaigns more focused into urban areas or palace-intrigues. * We should recover the "stalking horror" or moonbeast. It has got its Lovecraftian touch, hasn't it? The ruvoka (Dark Sun Monster Compedium II: Terrors of Tyr) should be the faction used to explain the reason because civilitations from the elemental planes don't visit Athas, because the ruvokas built realms or empires around the elemental planar gates. I suspect the ruvoka are linked to the genies. the pakubrazi should return because they are right for games focused into investigate "who commited the murder". * We shouldn't forget the art by Tom Baxat. [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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