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*Dungeons & Dragons
Dungeons & Dragons Releases Updated Unearthed Arcana for Arcane Subclasses
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<blockquote data-quote="Rushbolt" data-source="post: 9758062" data-attributes="member: 7037578"><p>I understand that is what people wanted, and it fills a niche for those players wishing to create this character style. It's also just possible to make an army of undead with any class or subclass that can cast Animate Dead so this problem is not just all related to the Necromancer subclass. Since it appears the designers are going to follow the feedback stating the undead controller fantasy is what this subclass should focus on then I would like to at least see some suggestions from them discussing possible challenges to running a large creature base. It could be a boxed text in the Necromancer subclass section, or they could write it into a game rules option section of the supplement that contains the subclass. Some guidance discussing the likely power level and gameplay challenges of a player running a large number of creatures as part of their turn is badly needed. I would also like to see a suggested cap on the number of creatures any player should control in organized play due to the inherent time limits associated with it.</p></blockquote><p></p>
[QUOTE="Rushbolt, post: 9758062, member: 7037578"] I understand that is what people wanted, and it fills a niche for those players wishing to create this character style. It's also just possible to make an army of undead with any class or subclass that can cast Animate Dead so this problem is not just all related to the Necromancer subclass. Since it appears the designers are going to follow the feedback stating the undead controller fantasy is what this subclass should focus on then I would like to at least see some suggestions from them discussing possible challenges to running a large creature base. It could be a boxed text in the Necromancer subclass section, or they could write it into a game rules option section of the supplement that contains the subclass. Some guidance discussing the likely power level and gameplay challenges of a player running a large number of creatures as part of their turn is badly needed. I would also like to see a suggested cap on the number of creatures any player should control in organized play due to the inherent time limits associated with it. [/QUOTE]
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Dungeons & Dragons Releases Updated Unearthed Arcana for Arcane Subclasses
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