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Dungeons & Dragons releases Villainous Options playtest
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<blockquote data-quote="MechaTarrasque" data-source="post: 9888928" data-attributes="member: 6801226"><p>I am not a fan of the flavor of the pestilence cleric. Unless you are in an Aztec setting where everyone who does of a specific thing belongs to the god of that thing, it seems short sighted. Also, disease and bugs are usually under the tempest domain (lots of rain means lots of mosquitoes means lots of disease), and I would rather have a tempest domain that this one.</p><p></p><p>That being said, I like vermin form and think it would be an interesting thing for warlocks or druids (the thought of "they say this is for X, but it feels like it is for Y" came up several times).</p><p></p><p>I do like the idea of the titan druid, but I kept thinking a paladin (smite works with unarmed strikes) or a barbarian mechanically getting something like the Elemental Monks's extended reach might work better. You would be more of an energy kaiju than a real one, but IDW is trying in the current Godzilla comics, so maybe that is tolerable.</p><p></p><p>Speaking of paladins, refluffing the Hell Knight as an Angel Knight (mostly swapping out fire for radiant and some Mt. Celestia layer themed damage for the layers of the 9 Hells) could be an interesting alt paladin. Kind of similar territory to the Zealot Barbarian. Also, I know people have been trying to make the bladelock into a front-line fighter since 5e, usually with a lot of effort for minimal results, so the Hell Knight is a way to do that. And just think of the additional subclasses it could inspire: Knight of the Summer Court, anyone?</p><p></p><p>I was not expecting to like the Demonic Sorcery Sorcerer, but I really like Abyssal Aura and like Abyssal Rupture. I would like summon demon, but I think for an 18th level ability, they could say you cast it as an 8th level spell. I kind of like the idea of magic user's high-level abilities being "you get an extra high-level spell slot, but you can only use it on something kind of ridiculous." I know what they were shooting for in terms of the bonus spells, but it felt kind of random, maybe replace them with a "demon magic table", which would replace Abyssal Aura (I would be sorry to lose it, but I think it would be worth it).</p><p></p><p>Mixed feelings on the paths. I don't like the idea, but I do like "you get an extra benefit when you cast a particular spell", which feels like it makes that spell more special because of the subclass or path you are on.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 9888928, member: 6801226"] I am not a fan of the flavor of the pestilence cleric. Unless you are in an Aztec setting where everyone who does of a specific thing belongs to the god of that thing, it seems short sighted. Also, disease and bugs are usually under the tempest domain (lots of rain means lots of mosquitoes means lots of disease), and I would rather have a tempest domain that this one. That being said, I like vermin form and think it would be an interesting thing for warlocks or druids (the thought of "they say this is for X, but it feels like it is for Y" came up several times). I do like the idea of the titan druid, but I kept thinking a paladin (smite works with unarmed strikes) or a barbarian mechanically getting something like the Elemental Monks's extended reach might work better. You would be more of an energy kaiju than a real one, but IDW is trying in the current Godzilla comics, so maybe that is tolerable. Speaking of paladins, refluffing the Hell Knight as an Angel Knight (mostly swapping out fire for radiant and some Mt. Celestia layer themed damage for the layers of the 9 Hells) could be an interesting alt paladin. Kind of similar territory to the Zealot Barbarian. Also, I know people have been trying to make the bladelock into a front-line fighter since 5e, usually with a lot of effort for minimal results, so the Hell Knight is a way to do that. And just think of the additional subclasses it could inspire: Knight of the Summer Court, anyone? I was not expecting to like the Demonic Sorcery Sorcerer, but I really like Abyssal Aura and like Abyssal Rupture. I would like summon demon, but I think for an 18th level ability, they could say you cast it as an 8th level spell. I kind of like the idea of magic user's high-level abilities being "you get an extra high-level spell slot, but you can only use it on something kind of ridiculous." I know what they were shooting for in terms of the bonus spells, but it felt kind of random, maybe replace them with a "demon magic table", which would replace Abyssal Aura (I would be sorry to lose it, but I think it would be worth it). Mixed feelings on the paths. I don't like the idea, but I do like "you get an extra benefit when you cast a particular spell", which feels like it makes that spell more special because of the subclass or path you are on. [/QUOTE]
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