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Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
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<blockquote data-quote="timbannock" data-source="post: 9701120" data-attributes="member: 17913"><p>Probably hurt by poor long-tail success. I'm sure I'll miss some exception, but of the ones I remember:</p><ul> <li data-xf-list-type="ul"><em>D&D Stranger Things Starter Set</em> was neat, but the adventure had no replayability, and beyond that adventure, nothing offered wasn't already in the <em>Starter Set</em> or <em>Essentials Kit</em> or the later <em>Starter Set</em>.</li> <li data-xf-list-type="ul"><em>Acquisitions Incorporated</em> was a short adventure (again with little or no replayability), and its biggest and best mechanics were entirely focused on Backgrounds and Downtime, two things that just don't get a huge lift compared to classes, gear, monsters, and adventures.</li> <li data-xf-list-type="ul"><em>Dragonlance </em>was tied to a novel series that started with an announcement and was immediately followed by lawsuits, then had the double-whammy of a big adventure and an even bigger integrated board game that was $80...and was almost immediately dumped into bargain bins at $10. (I really think DL was WOTC answering the fan feedback of "why didn't <em>Spelljammer </em>have ship combat?!" but they mucked it all up so it was an incredibly expensive "well, that's what we get for giving the fans what they ask for" moment.)</li> </ul><p>BG3 basically snuck up on them (which is hilarious in its own right). It vaguely seems like <em>Descent Into Avernus</em> was about the best they could pull together for a tie-in there. And <em>Rime </em>had the snowy prison featured in <em>DD:HAT</em>, and of course that movie wasn't an MCU-level success story which led to the sale of E-One.</p><p></p><p>I don't think they can really do anything right, TBH. But aside from my opinion, that track record bounces between low effort and it shows and maximum effort and it still failed.</p></blockquote><p></p>
[QUOTE="timbannock, post: 9701120, member: 17913"] Probably hurt by poor long-tail success. I'm sure I'll miss some exception, but of the ones I remember: [LIST] [*][I]D&D Stranger Things Starter Set[/I] was neat, but the adventure had no replayability, and beyond that adventure, nothing offered wasn't already in the [I]Starter Set[/I] or [I]Essentials Kit[/I] or the later [I]Starter Set[/I]. [*][I]Acquisitions Incorporated[/I] was a short adventure (again with little or no replayability), and its biggest and best mechanics were entirely focused on Backgrounds and Downtime, two things that just don't get a huge lift compared to classes, gear, monsters, and adventures. [*][I]Dragonlance [/I]was tied to a novel series that started with an announcement and was immediately followed by lawsuits, then had the double-whammy of a big adventure and an even bigger integrated board game that was $80...and was almost immediately dumped into bargain bins at $10. (I really think DL was WOTC answering the fan feedback of "why didn't [I]Spelljammer [/I]have ship combat?!" but they mucked it all up so it was an incredibly expensive "well, that's what we get for giving the fans what they ask for" moment.) [/LIST] BG3 basically snuck up on them (which is hilarious in its own right). It vaguely seems like [I]Descent Into Avernus[/I] was about the best they could pull together for a tie-in there. And [I]Rime [/I]had the snowy prison featured in [I]DD:HAT[/I], and of course that movie wasn't an MCU-level success story which led to the sale of E-One. I don't think they can really do anything right, TBH. But aside from my opinion, that track record bounces between low effort and it shows and maximum effort and it still failed. [/QUOTE]
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