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*Dungeons & Dragons
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
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<blockquote data-quote="WinningerR" data-source="post: 9702014" data-attributes="member: 5247"><p>I'll translate.</p><p></p><p>Until now, the D&D brand was carved up into a few separate pieces, each managed different senior leaders.</p><p></p><p>During my tenure, as EP and D&D Studio Head, I was responsible for the tabletop game (business and creative) as well as the creative development of D&D-related IPs (Forgotten Realms, Ravenloft, etc). Video Games (both licensed and internally developed), "Entertainment" (TV shows, movies, novels, comics), and "Consumer Products" (various licensed goods like apparel, toys, non-narrative books, and such) were each managed by other groups. The four of groups collaborated, of course--subject matter experts from the tabletop studio were frequently called upon to advise the other groups, for instance--but we each ran our own businesses the way we saw fit. </p><p></p><p>After I left, my responsibilities plus the newly acquired D&D Beyond plus the D&D-related "Entertainment" business were consolidated under a new senior VP of D&D. Now, <em>everything </em>D&D-related--all four of those areas--are consolidated under a single VP and being run as a single business.</p><p></p><p>So what does this mean for D&D fans? In theory, it allows the new VP to plan and execute "franchise-wide" initiatives. In general, you'll likely see a new emphasis on D&D products in multiple categories cross-promoting each other. Maybe something like "2027 is the year of Strahd; there will be new Strahd products in all categories." (That's a <em>very </em>simple example; there are a lot of possibilities.) Or maybe you'll WotC attempt to boost the popularity of a new setting by aggressively supporting it with video games and other licensed products. Is this a good thing? Maybe! There are pros and cons of both this new "franchise" model and the old "siloed" model.</p><p></p><p>I wouldn't assume that the way the tabletop products are created will change; that's not this new VP's area of expertise. But, of course, you never know.</p></blockquote><p></p>
[QUOTE="WinningerR, post: 9702014, member: 5247"] I'll translate. Until now, the D&D brand was carved up into a few separate pieces, each managed different senior leaders. During my tenure, as EP and D&D Studio Head, I was responsible for the tabletop game (business and creative) as well as the creative development of D&D-related IPs (Forgotten Realms, Ravenloft, etc). Video Games (both licensed and internally developed), "Entertainment" (TV shows, movies, novels, comics), and "Consumer Products" (various licensed goods like apparel, toys, non-narrative books, and such) were each managed by other groups. The four of groups collaborated, of course--subject matter experts from the tabletop studio were frequently called upon to advise the other groups, for instance--but we each ran our own businesses the way we saw fit. After I left, my responsibilities plus the newly acquired D&D Beyond plus the D&D-related "Entertainment" business were consolidated under a new senior VP of D&D. Now, [I]everything [/I]D&D-related--all four of those areas--are consolidated under a single VP and being run as a single business. So what does this mean for D&D fans? In theory, it allows the new VP to plan and execute "franchise-wide" initiatives. In general, you'll likely see a new emphasis on D&D products in multiple categories cross-promoting each other. Maybe something like "2027 is the year of Strahd; there will be new Strahd products in all categories." (That's a [I]very [/I]simple example; there are a lot of possibilities.) Or maybe you'll WotC attempt to boost the popularity of a new setting by aggressively supporting it with video games and other licensed products. Is this a good thing? Maybe! There are pros and cons of both this new "franchise" model and the old "siloed" model. I wouldn't assume that the way the tabletop products are created will change; that's not this new VP's area of expertise. But, of course, you never know. [/QUOTE]
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