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*Dungeons & Dragons
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
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<blockquote data-quote="WinningerR" data-source="post: 9702216" data-attributes="member: 5247"><p>That’s certainly the way the TTRPG studio operated, but our production was much more predictable than video games or entertainment. Video games are famously difficult to schedule and project manage; I worked on a ton of them and delays—sometimes lengthy delays—are more the rule than the exception. (Unless we’re talking about a franchise like Madden or CoD where gameplay is largely unchanged and you’re basically just creating new content each year.) Like most prestige TV, STRANGER THINGS wasn’t on a rigid schedule; production doesn’t go forward until the creators/writers decide they are ready; and after that, the producers have to start playing scheduling Jenga with their actors, etc.</p></blockquote><p></p>
[QUOTE="WinningerR, post: 9702216, member: 5247"] That’s certainly the way the TTRPG studio operated, but our production was much more predictable than video games or entertainment. Video games are famously difficult to schedule and project manage; I worked on a ton of them and delays—sometimes lengthy delays—are more the rule than the exception. (Unless we’re talking about a franchise like Madden or CoD where gameplay is largely unchanged and you’re basically just creating new content each year.) Like most prestige TV, STRANGER THINGS wasn’t on a rigid schedule; production doesn’t go forward until the creators/writers decide they are ready; and after that, the producers have to start playing scheduling Jenga with their actors, etc. [/QUOTE]
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Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
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