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<blockquote data-quote="Ruin Explorer" data-source="post: 9178288" data-attributes="member: 18"><p>Undoubtedly true, but when will it happen? WotC hires some younger contractors, and but with the actual decision-makers and main designers, it seems like the many of the same people have been in place for a while, and probably will be for another few years at the very least. Which wasn't really true of earlier WotC editions, for better and worse.</p><p></p><p>And it really seems like there must a pretty firm hand on the tiller from Crawford in terms of rules design, because I was looking at designers on recent D&D books, and D&D absolutely does have some interesting designers who have done interesting work on other RPGs, but that really isn't showing through in the rules design for 5E, particularly as exemplified by 2024. As I don't think WotC is mind-wiping them or anything, that surely has to be the result of either an extremely strong corporate culture (and not in a good way) or a very firm idea of what D&D rules/classes/subclass/etc. from Crawford (and again, not necessarily in a good way). They're still mostly vets, i.e. 40-somethings with significant experience, but you'd think they'd be a little more in touch than they seem to be from the rules output.</p><p></p><p>I don't think Perkins has quite as strong a hand in adventure design, even that credited to him, simply because it's so variable in quality, style and tone (only talking apparently unintentional tone variances here of course - obviously tone varies between settings/adventures), aside from the steady trend towards PG (which I think comes from above Crawford and Perkins).</p><p></p><p>Yeah I think that's a little better as an analogy, though I am saddened to hear that accursed disco has risen from the grave once again. It rose whilst I was at uni, and absolutely pissed me off by making like half the nightlife for like 18 months be awful disco trash. To be fair there is gold in that pile of trash (Donna Summer's 'I Feel Love' for example), but like, night after night of that monotony? I swear it contributed to my depression! I hold the Bee Gees personally responsible.</p><p></p><p>No comment on that but like, I remember as a teenager, reading a UK sourcebook for World of Darkness, which came out in the mid-1990s, and whoever wrote it was very clearly under the delusion that they were young and hip and au fait with today's trends, when in fact they were like, permanently stuck in about 1983-1986, culture-wise. I was appalled. I guess at least D&D can't quite fall into that trap.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9178288, member: 18"] Undoubtedly true, but when will it happen? WotC hires some younger contractors, and but with the actual decision-makers and main designers, it seems like the many of the same people have been in place for a while, and probably will be for another few years at the very least. Which wasn't really true of earlier WotC editions, for better and worse. And it really seems like there must a pretty firm hand on the tiller from Crawford in terms of rules design, because I was looking at designers on recent D&D books, and D&D absolutely does have some interesting designers who have done interesting work on other RPGs, but that really isn't showing through in the rules design for 5E, particularly as exemplified by 2024. As I don't think WotC is mind-wiping them or anything, that surely has to be the result of either an extremely strong corporate culture (and not in a good way) or a very firm idea of what D&D rules/classes/subclass/etc. from Crawford (and again, not necessarily in a good way). They're still mostly vets, i.e. 40-somethings with significant experience, but you'd think they'd be a little more in touch than they seem to be from the rules output. I don't think Perkins has quite as strong a hand in adventure design, even that credited to him, simply because it's so variable in quality, style and tone (only talking apparently unintentional tone variances here of course - obviously tone varies between settings/adventures), aside from the steady trend towards PG (which I think comes from above Crawford and Perkins). Yeah I think that's a little better as an analogy, though I am saddened to hear that accursed disco has risen from the grave once again. It rose whilst I was at uni, and absolutely pissed me off by making like half the nightlife for like 18 months be awful disco trash. To be fair there is gold in that pile of trash (Donna Summer's 'I Feel Love' for example), but like, night after night of that monotony? I swear it contributed to my depression! I hold the Bee Gees personally responsible. No comment on that but like, I remember as a teenager, reading a UK sourcebook for World of Darkness, which came out in the mid-1990s, and whoever wrote it was very clearly under the delusion that they were young and hip and au fait with today's trends, when in fact they were like, permanently stuck in about 1983-1986, culture-wise. I was appalled. I guess at least D&D can't quite fall into that trap. [/QUOTE]
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