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*Dungeons & Dragons
Dungeons & Dragons SRD 5.2 Is Officially Live
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<blockquote data-quote="Voadam" data-source="post: 9644173" data-attributes="member: 2209"><p>One huge improvement is that when I copy and paste from the 5.2 SRD it gives me whole lines of text.</p><p></p><p>Ghost</p><p>Ghost</p><p>Medium Undead, Neutral</p><p>AC 11 Initiative +1 (11)</p><p>HP 45 (10d8)</p><p>Speed 5 ft., Fly 40 ft. (hover)</p><p>MOD SAVE MOD SAVE MOD SAVE</p><p>Str 7 −2 −2 Dex 13 +1 +1 Con 10 +0 +0</p><p>Int 10 +0 +0 Wis 12 +1 +1 Cha 17 +3 +3</p><p>Resistances Acid, Bludgeoning, Cold, Fire, Lightning,</p><p>Piercing, Slashing, Thunder</p><p>Immunities Necrotic, Poison; Charmed, Exhaustion,</p><p>Frightened, Grappled, Paralyzed, Petrified, Poisoned,</p><p>Prone, Restrained</p><p>Senses Darkvision 60 ft.; Passive Perception 11</p><p>Languages Common plus one other language</p><p>CR 4 (XP 1,100; PB +2)</p><p>Traits</p><p>Ethereal Sight. The ghost can see 60 feet into the Ethereal</p><p>Plane when it is on the Material Plane.</p><p>Incorporeal Movement. The ghost can move through</p><p>other creatures and objects as if they were Difficult</p><p>Terrain. It takes 5 (1d10) Force damage if it ends its turn</p><p>inside an object.</p><p></p><p>The old 5.1 SRD when copied made every word its own paragraph break which was pretty useless for copying and pasting:</p><p></p><p>Berserker</p><p>Medium</p><p>humanoid</p><p>(any</p><p>race),</p><p>any</p><p>chaotic</p><p>alignment</p><p>Armor</p><p>Class</p><p>13</p><p>(hide</p><p>armor)</p><p>Hit</p><p>Points</p><p>67</p><p>(9d8</p><p>+</p><p>27)</p><p>Speed</p><p>30</p><p>ft.</p><p>STR</p><p>DEX</p><p>CON</p><p>INT</p><p>WIS</p><p>CHA</p><p>16</p><p>(+3)</p><p>12</p><p>(+1)</p><p>17</p><p>(+3)</p><p>9</p><p>(−1)</p><p>11</p><p>(+0)</p><p>9</p><p>(−1)</p><p>Senses</p><p>passive</p><p>Perception</p><p>10</p><p>Languages</p><p>any</p><p>one</p><p>language</p><p>(usually</p><p>Common)</p><p>Challenge</p><p>2</p><p>(450</p><p>XP)</p><p>Reckless.</p><p>At</p><p>the</p><p>start</p><p>of</p><p>its</p><p>turn,</p><p>the</p><p>berserker</p><p>can</p><p>gain</p><p>advantage</p><p>on</p><p>all</p><p>melee</p><p>weapon</p><p>attack</p><p>rolls</p><p>during</p><p>that</p><p>turn,</p><p>but</p><p>attack</p><p>rolls</p><p>against</p><p>it</p><p>have</p><p>advantage</p><p>until</p><p>the</p><p>start</p><p>of</p><p>its</p><p>next</p><p>turn.</p><p>Actions</p><p>Greataxe.</p><p>Melee</p><p>Weapon</p><p>Attack:</p><p>+5</p><p>to</p><p>hit,</p><p>reach</p><p>5</p><p>ft.,</p><p>one</p><p>target.</p><p>Hit:</p><p>9</p><p>(1d12</p><p>+</p><p>3)</p><p>slashing</p><p>damage.</p><p>Hailing</p><p>from</p><p>uncivilized</p><p>lands,</p><p>unpredictable</p><p>berserkers</p><p>come</p><p>together</p><p>in</p><p>war</p><p>parties</p><p>and</p><p>seek</p><p>conflict</p><p>wherever</p><p>they</p><p>can</p><p>find</p><p>it.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9644173, member: 2209"] One huge improvement is that when I copy and paste from the 5.2 SRD it gives me whole lines of text. Ghost Ghost Medium Undead, Neutral AC 11 Initiative +1 (11) HP 45 (10d8) Speed 5 ft., Fly 40 ft. (hover) MOD SAVE MOD SAVE MOD SAVE Str 7 −2 −2 Dex 13 +1 +1 Con 10 +0 +0 Int 10 +0 +0 Wis 12 +1 +1 Cha 17 +3 +3 Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained Senses Darkvision 60 ft.; Passive Perception 11 Languages Common plus one other language CR 4 (XP 1,100; PB +2) Traits Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane. Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object. The old 5.1 SRD when copied made every word its own paragraph break which was pretty useless for copying and pasting: Berserker Medium humanoid (any race), any chaotic alignment Armor Class 13 (hide armor) Hit Points 67 (9d8 + 27) Speed 30 ft. STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 17 (+3) 9 (−1) 11 (+0) 9 (−1) Senses passive Perception 10 Languages any one language (usually Common) Challenge 2 (450 XP) Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. Actions Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage. Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it. [/QUOTE]
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Dungeons & Dragons SRD 5.2 Is Officially Live
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