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*Dungeons & Dragons
Dungeons & Dragons SRD 5.2 Is Officially Live
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<blockquote data-quote="mamba" data-source="post: 9644177" data-attributes="member: 7034611"><p>I doubt it, didn’t he say as much?</p><p></p><p>EDIT: he did</p><p></p><p>“Here's the logic in a nutshell. We've got a theory that says that D&D is the most popular role playing game because it is the game more people know how to play than any other game. (For those of you interested researching the theory, this concept is called "The Theory of Network Externalities").</p><p></p><p>Note: This is a very painful concept for a lot of people to embrace, including a lot of our own staff, and including myself for many years. The idea that D&D is somehow "better" than the competition is a powerful and entrenched concept. The idea that D&D can be "beaten" by a game that is "better" than D&D is at the heart of every business plan from every company that goes into marketplace battle with the D&D game. If you accept the Theory of Network Externalities, you have to admit that the battle is lost before it begins, because the value doesn't reside in the game itself, but in the network of people who know how to play it.</p><p></p><p>If you accept (as I have finally come to do) that the theory is valid, then the logical conclusion is that the larger the number of people who play D&D, the harder it is for competitive games to succeed, and the longer people will stay active gamers, and the more value the network of D&D players will have to Wizards of the Coast.”</p><p></p><p>[URL unfurl="true"]https://web.archive.org/web/20000511083122/http://www.rpgplanet.com/dnd3e/interview-rsd-0300.htm[/URL]</p></blockquote><p></p>
[QUOTE="mamba, post: 9644177, member: 7034611"] I doubt it, didn’t he say as much? EDIT: he did “Here's the logic in a nutshell. We've got a theory that says that D&D is the most popular role playing game because it is the game more people know how to play than any other game. (For those of you interested researching the theory, this concept is called "The Theory of Network Externalities"). Note: This is a very painful concept for a lot of people to embrace, including a lot of our own staff, and including myself for many years. The idea that D&D is somehow "better" than the competition is a powerful and entrenched concept. The idea that D&D can be "beaten" by a game that is "better" than D&D is at the heart of every business plan from every company that goes into marketplace battle with the D&D game. If you accept the Theory of Network Externalities, you have to admit that the battle is lost before it begins, because the value doesn't reside in the game itself, but in the network of people who know how to play it. If you accept (as I have finally come to do) that the theory is valid, then the logical conclusion is that the larger the number of people who play D&D, the harder it is for competitive games to succeed, and the longer people will stay active gamers, and the more value the network of D&D players will have to Wizards of the Coast.” [URL unfurl="true"]https://web.archive.org/web/20000511083122/http://www.rpgplanet.com/dnd3e/interview-rsd-0300.htm[/URL] [/QUOTE]
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Dungeons & Dragons SRD 5.2 Is Officially Live
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