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*Dungeons & Dragons
Dungeons & Dragons SRD 5.2 Is Officially Live
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<blockquote data-quote="SlyFlourish" data-source="post: 9646508" data-attributes="member: 54840"><p>Many DM Guild creators claimed that the DM's Guild offered better visibility than other platforms but there was never a way to actually prove this because you can't publish the same product on multiple platforms. In the early days of the DM's Guild, WOTC claimed that it was their way to identify potential freelance writers or even, potentially, new staff members. I can count on one-hand the number of people this actually served (maybe two?). And there were many other freelancers and staff members who got brought into WOTC <em>outside</em> of the DM's Guild. I always thought that wasn't a particularly noble carrot to wave in front of people given the vast number of creators who <em>didn't</em> get picked. There's a huge survivorship bias when it comes to DM Guild creators "making it" (however you define it).</p><p></p><p>Maybe there's a slight chance writing for the DM's Guild propels you to something greater but it's absolutely sure that you lose the ability to publish work you published on the DM's Guild anywhere else – whether that be a Patreon product, croudfunding, print-on-demand at other printers, or even offering it for free as a promotion. WOTC makes roughly 20% on every product sold on the DM's Guild but offers no guarantee that your product will make back its cost – much less anything else.</p><p></p><p>The DM's Guild is a fantastic way to write using WOTC's IP if you have to make a product that uses their IP. That is it's one true benefit. Everything else is a big maybe.</p><p></p><p>I argue it's much better to focus on your <em>own</em> IP and give yourself the freedom to publish your product anywhere, in any format, for any purpose, for the rest of your product's life.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9646508, member: 54840"] Many DM Guild creators claimed that the DM's Guild offered better visibility than other platforms but there was never a way to actually prove this because you can't publish the same product on multiple platforms. In the early days of the DM's Guild, WOTC claimed that it was their way to identify potential freelance writers or even, potentially, new staff members. I can count on one-hand the number of people this actually served (maybe two?). And there were many other freelancers and staff members who got brought into WOTC [I]outside[/I] of the DM's Guild. I always thought that wasn't a particularly noble carrot to wave in front of people given the vast number of creators who [I]didn't[/I] get picked. There's a huge survivorship bias when it comes to DM Guild creators "making it" (however you define it). Maybe there's a slight chance writing for the DM's Guild propels you to something greater but it's absolutely sure that you lose the ability to publish work you published on the DM's Guild anywhere else – whether that be a Patreon product, croudfunding, print-on-demand at other printers, or even offering it for free as a promotion. WOTC makes roughly 20% on every product sold on the DM's Guild but offers no guarantee that your product will make back its cost – much less anything else. The DM's Guild is a fantastic way to write using WOTC's IP if you have to make a product that uses their IP. That is it's one true benefit. Everything else is a big maybe. I argue it's much better to focus on your [I]own[/I] IP and give yourself the freedom to publish your product anywhere, in any format, for any purpose, for the rest of your product's life. [/QUOTE]
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Dungeons & Dragons SRD 5.2 Is Officially Live
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