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<blockquote data-quote="Lazybones" data-source="post: 9756301" data-attributes="member: 143"><p>The Keep section put me off a bit until I realized that this was the intent. The mini-quests there struck me as a bit simplistic but they are in line with what you might see in a video game like Baldur's Gate 3. I like the way that they fleshed out the NPCs on the cards with some quotes and personality traits.</p><p></p><p>I haven't finished reading the Caves section yet, but there are definitely some sections that could prove quite dangerous to a low-level party. The Wilderness section suggests doing the first encounter in each area if you're a new DM; if you use the random table you could kill off the party very easily. There's a bandit encounter, for example, in the first area that could easily wipe out a first-level group. Fortunately the text provides an out in that the bandits only take 10gp from each character if they win (leaving their weapons and gear), which seems a bit unrealistic, but hey, it could be a useful lesson that the game world is dangerous. There's also a looted wagon encounter where the bandits left sacks of grain and other useful stuff behind, so maybe they're just not very good bandits.</p><p></p><p>The wilderness includes a milestone leveling process that involves the party visiting each of the regions on the map and facing at least one encounter in each, but I don't see where it's ever made clear to players that this is what's needed to advance. Similarly, the caves are sorted by level, but it's up to the DM to nudge the players toward the ones that they can handle. So while the adventure directs the DM to ask the players "what do you want to do," the actual number of viable choices isn't that wide. This was very much how the original B2 handled things, so this is more of an observation than a complaint. </p><p></p><p>Overall, I'm liking what I'm seeing so far. The components are high quality and there really isn't anything included that I wouldn't use. The adventure suggests 60-90 minutes of play for each of the four wilderness areas and each of the eleven caves, plus the social interactions in the keep, so this can easily provide enough content for half a dozen or more sessions of play if desired.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 9756301, member: 143"] The Keep section put me off a bit until I realized that this was the intent. The mini-quests there struck me as a bit simplistic but they are in line with what you might see in a video game like Baldur's Gate 3. I like the way that they fleshed out the NPCs on the cards with some quotes and personality traits. I haven't finished reading the Caves section yet, but there are definitely some sections that could prove quite dangerous to a low-level party. The Wilderness section suggests doing the first encounter in each area if you're a new DM; if you use the random table you could kill off the party very easily. There's a bandit encounter, for example, in the first area that could easily wipe out a first-level group. Fortunately the text provides an out in that the bandits only take 10gp from each character if they win (leaving their weapons and gear), which seems a bit unrealistic, but hey, it could be a useful lesson that the game world is dangerous. There's also a looted wagon encounter where the bandits left sacks of grain and other useful stuff behind, so maybe they're just not very good bandits. The wilderness includes a milestone leveling process that involves the party visiting each of the regions on the map and facing at least one encounter in each, but I don't see where it's ever made clear to players that this is what's needed to advance. Similarly, the caves are sorted by level, but it's up to the DM to nudge the players toward the ones that they can handle. So while the adventure directs the DM to ask the players "what do you want to do," the actual number of viable choices isn't that wide. This was very much how the original B2 handled things, so this is more of an observation than a complaint. Overall, I'm liking what I'm seeing so far. The components are high quality and there really isn't anything included that I wouldn't use. The adventure suggests 60-90 minutes of play for each of the four wilderness areas and each of the eleven caves, plus the social interactions in the keep, so this can easily provide enough content for half a dozen or more sessions of play if desired. [/QUOTE]
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