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<blockquote data-quote="Gus L" data-source="post: 9760652" data-attributes="member: 7045072"><p>Less I'd say. I am also unconvinced by the "think of the children" argument - if any new referee is going to be able to get creative about what happens when there aren't explicit instructions ... it's a ten year old. </p><p></p><p>That these are suggestions about non-combat resolutions at all, that monsters demand bribes or can be tricked is a huge step forward. Especially for 5E. The original doesn't have this sort of instruction, at least not on an encounter by encounter basis and its writing tends to be very very minimal.</p><p></p><p>I agree that more description of objects and interiors would be nice, but it's hardly a new failure for WotC - we can't expect them to actually write a good location based adventure, and at least Heroes' has the structure correct and takes steps in the right direction.</p></blockquote><p></p>
[QUOTE="Gus L, post: 9760652, member: 7045072"] Less I'd say. I am also unconvinced by the "think of the children" argument - if any new referee is going to be able to get creative about what happens when there aren't explicit instructions ... it's a ten year old. That these are suggestions about non-combat resolutions at all, that monsters demand bribes or can be tricked is a huge step forward. Especially for 5E. The original doesn't have this sort of instruction, at least not on an encounter by encounter basis and its writing tends to be very very minimal. I agree that more description of objects and interiors would be nice, but it's hardly a new failure for WotC - we can't expect them to actually write a good location based adventure, and at least Heroes' has the structure correct and takes steps in the right direction. [/QUOTE]
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