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Dungeons & Dragons Teases New Campaign Settings
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<blockquote data-quote="TheSword" data-source="post: 9570861" data-attributes="member: 6879661"><p>A little fact checking needed in this post. This isn’t true. Anyone can be a regent, and any race you don’t need to be a noble, or human. Regency is a magical investiture of a dead gods power. You can be born to it, but you can also have it passed to you, or steal it. For instance Rogr Aglondier of Ilien (one of the first domain books) was a common wizards apprentice and received his regency from his master. The books are filled with dozens of non-human/elf/dwarf regents. It was also designed for most of AD&D classes. Which classes wouldn’t fit in the setting/rules as written?</p><p></p><p>It was a great setting but it came towards the end of TSRs run and so was always going to suffer from that. The products were great, with the exception of the first two adventures which like most AD&D2e modules, were pretty dire. The rest of the products were actually very innovative though. One of the best monstrous villain books with truly great backstories. A solid adventure anthology. The domain books packed with hooks and lore. Mass combat rules on land and sea. Plus the domain system. There was a collaborative element to Birthright that was well ahead of its time. People knock the domain system but I’ve lost track of how many hours I spent on the Gorgan’s Crown, which was almost all domain management.</p><p></p><p>No it doesn’t. There were Magicracies, Theocracies, Bandit kingdoms, Merchant houses, city states etc in the starter domains. There doesn’t even need to be one regent in the kingdom - the rules specifically suggest council of regents as a viable approach to run a kingdom campaign.</p><p></p><p>I’ll go further and say the down time rules of 5e would support domain play more than any previous edition, now it has been established that periods of more abstract non-adventure play are part of the game.</p><p></p><p>Birthrights setting has strong notes of The Witcher series and obviously Game of Thrones. It’s Iron Throne was being fought over a year before Martin’s first book was released.</p><p></p><p>If Witcher style, Game of Thrones shenanigans won’t appeal to a modern generation of gamers, then I don’t know what to say to you.</p><p></p><p>I’d love to see a three book set… Domain rules, bloodlines and mass combat. The separate gazetteer of Anuire with the regents and domains. Finally a really good starter adventure that showcases the system.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9570861, member: 6879661"] A little fact checking needed in this post. This isn’t true. Anyone can be a regent, and any race you don’t need to be a noble, or human. Regency is a magical investiture of a dead gods power. You can be born to it, but you can also have it passed to you, or steal it. For instance Rogr Aglondier of Ilien (one of the first domain books) was a common wizards apprentice and received his regency from his master. The books are filled with dozens of non-human/elf/dwarf regents. It was also designed for most of AD&D classes. Which classes wouldn’t fit in the setting/rules as written? It was a great setting but it came towards the end of TSRs run and so was always going to suffer from that. The products were great, with the exception of the first two adventures which like most AD&D2e modules, were pretty dire. The rest of the products were actually very innovative though. One of the best monstrous villain books with truly great backstories. A solid adventure anthology. The domain books packed with hooks and lore. Mass combat rules on land and sea. Plus the domain system. There was a collaborative element to Birthright that was well ahead of its time. People knock the domain system but I’ve lost track of how many hours I spent on the Gorgan’s Crown, which was almost all domain management. No it doesn’t. There were Magicracies, Theocracies, Bandit kingdoms, Merchant houses, city states etc in the starter domains. There doesn’t even need to be one regent in the kingdom - the rules specifically suggest council of regents as a viable approach to run a kingdom campaign. I’ll go further and say the down time rules of 5e would support domain play more than any previous edition, now it has been established that periods of more abstract non-adventure play are part of the game. Birthrights setting has strong notes of The Witcher series and obviously Game of Thrones. It’s Iron Throne was being fought over a year before Martin’s first book was released. If Witcher style, Game of Thrones shenanigans won’t appeal to a modern generation of gamers, then I don’t know what to say to you. I’d love to see a three book set… Domain rules, bloodlines and mass combat. The separate gazetteer of Anuire with the regents and domains. Finally a really good starter adventure that showcases the system. [/QUOTE]
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