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Dungeons & Dragons Teases New Campaign Settings
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<blockquote data-quote="TheSword" data-source="post: 9571162" data-attributes="member: 6879661"><p>I disagree. That expression invokes racial elements, promised lands and territorialism which I don’t think are baked into the Birthright setting. As I said in my previous post anyone can come to rule a domain, there is no racial prerequisite. It’s worth noting that there is also nothing about the name Birthright that means it has to be called that. It could easily be the Cerillia setting or the Anuire setting, or the Iron Throne setting.</p><p></p><p>On the contrary, it’s more about husbandry, nurturing paired with the dynastic wheeling and dealing that occurs in Game of Thrones or The Witcher. With a few interesting spins.</p><ul> <li data-xf-list-type="ul">There is a strong environmental message. Land that is allowed to flourish generates more magic. While land that is overly settled and industrialized generates less magic.</li> <li data-xf-list-type="ul">There is a strong mechanical incentive to work with other regents cooperatively - guild, temples and law in your own lands, that you are unlikely to benefit from yourself.</li> <li data-xf-list-type="ul">Territories can and do change hand frequently but this is far more likely through diplomacy and negotiation than invasion.</li> <li data-xf-list-type="ul">The elven-human tension is as present or distant as the GM wants to make it. The setting makes it clear that there are heroes and villains on both sides and the elven retreat/hunt is handled quite maturely.</li> </ul><p>If a Witcher Board Game/TV show/CRPG/TTRPG can be made now, I see no reason why this setting can’t.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9571162, member: 6879661"] I disagree. That expression invokes racial elements, promised lands and territorialism which I don’t think are baked into the Birthright setting. As I said in my previous post anyone can come to rule a domain, there is no racial prerequisite. It’s worth noting that there is also nothing about the name Birthright that means it has to be called that. It could easily be the Cerillia setting or the Anuire setting, or the Iron Throne setting. On the contrary, it’s more about husbandry, nurturing paired with the dynastic wheeling and dealing that occurs in Game of Thrones or The Witcher. With a few interesting spins. [LIST] [*]There is a strong environmental message. Land that is allowed to flourish generates more magic. While land that is overly settled and industrialized generates less magic. [*]There is a strong mechanical incentive to work with other regents cooperatively - guild, temples and law in your own lands, that you are unlikely to benefit from yourself. [*]Territories can and do change hand frequently but this is far more likely through diplomacy and negotiation than invasion. [*]The elven-human tension is as present or distant as the GM wants to make it. The setting makes it clear that there are heroes and villains on both sides and the elven retreat/hunt is handled quite maturely. [/LIST] If a Witcher Board Game/TV show/CRPG/TTRPG can be made now, I see no reason why this setting can’t. [/QUOTE]
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