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Dungeons & Dragons: The Coolest Thing I've Ever Heard!
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<blockquote data-quote="Keenberg" data-source="post: 5766386" data-attributes="member: 88833"><p>My first experience with D&D was much the same as the OP.</p><p>I had grown up playing not indians and cowboys or cops and robbers, but wizards and knights. My brother, our friends, and I would have epic adventures, follow intricate story lines with plot twists, fight terrible beasts, and stop when we whacked each other too hard with our wooden dowels. This was the foundation of the pen-and-paper gaming that would follow.</p><p></p><p>When I was in seventh grade, a friend asked if I wanted to play Dungeons and Dragons. We had no rulebooks, we knew no rules, but we didn't need them. My friend was the dungeon master, and we had some d6es and d20s. We used those whenever we felt like something was a mixture of the character's skill and chance or luck. The rules were surely not the central part of the game. Emphasis was on the story-telling and having free will in the limitless fantasy environment.</p><p></p><p>Since then, I have played in and DMed adventures in countless campaigns using the 3e, 3.5, and 4e systems. It has been an unforgettable, invaluable, immeasurably entertaining endeavor.</p></blockquote><p></p>
[QUOTE="Keenberg, post: 5766386, member: 88833"] My first experience with D&D was much the same as the OP. I had grown up playing not indians and cowboys or cops and robbers, but wizards and knights. My brother, our friends, and I would have epic adventures, follow intricate story lines with plot twists, fight terrible beasts, and stop when we whacked each other too hard with our wooden dowels. This was the foundation of the pen-and-paper gaming that would follow. When I was in seventh grade, a friend asked if I wanted to play Dungeons and Dragons. We had no rulebooks, we knew no rules, but we didn't need them. My friend was the dungeon master, and we had some d6es and d20s. We used those whenever we felt like something was a mixture of the character's skill and chance or luck. The rules were surely not the central part of the game. Emphasis was on the story-telling and having free will in the limitless fantasy environment. Since then, I have played in and DMed adventures in countless campaigns using the 3e, 3.5, and 4e systems. It has been an unforgettable, invaluable, immeasurably entertaining endeavor. [/QUOTE]
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