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*Dungeons & Dragons
Dungeons & Dragons: Warlock Video Game Announced by Invoke Studios
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<blockquote data-quote="jolt" data-source="post: 9819357" data-attributes="member: 18142"><p>I would agree with all of this. There were a few things I struggled with when I first played DA2. The first combat I entered watching the animations, felt like I was watching an old Chinese Kung Fu flick on fast forward. The art direction threw me off as well. In the first game, your Qun companion look like a large somewhat oddly shaped man. In DA2 they became huge bull men and I couldn't help but think, "Where did this come from?". Flemeth looked like harmless old lady in DA - that was kind of the point. In DA2 she looked like the human form of a demon queen. It wasn't that any of it looked bad, but it was a pretty big disconnect for me. Also, I couldn't see any reason for it.</p><p></p><p>The character of Hawke was okay, but I was a little bummed that we didn't get the customization options that the first game had. The scope of the game was smaller. If you're going to zoom in on single location (City of Kirkwall), then make me care about that location - the game never did. I felt like the entire Qun arc could have been skipped and little would changed. The Red Lyrium was interesting, but I found everything else completely forgettable.</p><p></p><p>I liked the story of Inquisition, but I wish it leaned more into the Inquisition itself. It gets talked about a lot, but the gameplay didn't go there enough. I liked having to pick various options about things from your advisors, and I wished it had gone there more often. Thematically, it seemed to want to address weighty matters like the ancient elves and their gods and the attitudes of the entire human religion, but too often the gameplay was, "Here's your D&D party, go and kill some orcs".</p></blockquote><p></p>
[QUOTE="jolt, post: 9819357, member: 18142"] I would agree with all of this. There were a few things I struggled with when I first played DA2. The first combat I entered watching the animations, felt like I was watching an old Chinese Kung Fu flick on fast forward. The art direction threw me off as well. In the first game, your Qun companion look like a large somewhat oddly shaped man. In DA2 they became huge bull men and I couldn't help but think, "Where did this come from?". Flemeth looked like harmless old lady in DA - that was kind of the point. In DA2 she looked like the human form of a demon queen. It wasn't that any of it looked bad, but it was a pretty big disconnect for me. Also, I couldn't see any reason for it. The character of Hawke was okay, but I was a little bummed that we didn't get the customization options that the first game had. The scope of the game was smaller. If you're going to zoom in on single location (City of Kirkwall), then make me care about that location - the game never did. I felt like the entire Qun arc could have been skipped and little would changed. The Red Lyrium was interesting, but I found everything else completely forgettable. I liked the story of Inquisition, but I wish it leaned more into the Inquisition itself. It gets talked about a lot, but the gameplay didn't go there enough. I liked having to pick various options about things from your advisors, and I wished it had gone there more often. Thematically, it seemed to want to address weighty matters like the ancient elves and their gods and the attitudes of the entire human religion, but too often the gameplay was, "Here's your D&D party, go and kill some orcs". [/QUOTE]
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Dungeons & Dragons: Warlock Video Game Announced by Invoke Studios
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