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Dungeons & Dragons: Warlock Video Game Announced by Invoke Studios
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<blockquote data-quote="Charlaquin" data-source="post: 9823730" data-attributes="member: 6779196"><p>Not really, no. The original founders were Ray Muzyka, Greg Zeschuk, and Augustine Yip. They were at the helm during the Baldur’s Gate era. Yip left before the EA acquisition in 2007. Muzyka and Zeschuk were still there until 2016, but there was a lot of internal restructuring after the EA acquisition, so while they were still at the company I think they were much less involved in Dragon Age and Mass Effect than they were with the classic BioWare games. Casey Hudson was the creative director for Mass Effect 1-3. He left in 2014, came back in 2017 to try to save Anthem and left again in 2020. David Gaider was the creative director for DA:O, DA2, and DA:I, but left in 2017. Studio head Aaryn Flynn left in 2018. Mike Laidlaw Was also creative director for a while, I don’t remember when he left. And I’m probably forgetting other significant departures. BioWare leadership was kind of a revolving door in the 2010s, honestly.</p><p></p><p>Moreover, stories from former BioWare developers and writers paint a picture of a studio that was kind of always a hot mess, but at first that felt like part of the “scrappy indie studio” charm. As they got bigger and more corporatized, they lost that “little developer that could” spirit but never grew out of the messy, inefficient part.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9823730, member: 6779196"] Not really, no. The original founders were Ray Muzyka, Greg Zeschuk, and Augustine Yip. They were at the helm during the Baldur’s Gate era. Yip left before the EA acquisition in 2007. Muzyka and Zeschuk were still there until 2016, but there was a lot of internal restructuring after the EA acquisition, so while they were still at the company I think they were much less involved in Dragon Age and Mass Effect than they were with the classic BioWare games. Casey Hudson was the creative director for Mass Effect 1-3. He left in 2014, came back in 2017 to try to save Anthem and left again in 2020. David Gaider was the creative director for DA:O, DA2, and DA:I, but left in 2017. Studio head Aaryn Flynn left in 2018. Mike Laidlaw Was also creative director for a while, I don’t remember when he left. And I’m probably forgetting other significant departures. BioWare leadership was kind of a revolving door in the 2010s, honestly. Moreover, stories from former BioWare developers and writers paint a picture of a studio that was kind of always a hot mess, but at first that felt like part of the “scrappy indie studio” charm. As they got bigger and more corporatized, they lost that “little developer that could” spirit but never grew out of the messy, inefficient part. [/QUOTE]
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