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Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game
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<blockquote data-quote="tetrasodium" data-source="post: 9880942" data-attributes="member: 93670"><p>100%. People who only know fr often seem to aggressively assume that the process is identical for converting to other less legally distinct but virtually identical settings</p><p></p><p>This not so simple conversion gets even more complicated when poor mechanical support leads to the conversion also needing to fight the system on top of rebuilding parts the adventure. </p><p></p><p>Examples are ritual tiny hut completely nullifying any meaningful impacts the cold could have I'm frost maiden while incomplete container rules overly generous carrying capacities alongside ultra trivialized rest/recovery rules pretty much nullify most of the survival elements that remain</p><p></p><p>Darksun faces those same survival issues and swaps cold for heat while adding the total dissonance caused by nearly unlikable PCs shielded by death saves healing word and yo-yo healing. You could also add the fact that the game being designed for assumed zero magic items & overly simplified weapons/armor means that the general lack of metal means that needing to use the darksun bond and stone stuff can't feel any different.</p><p></p><p>Eberron needs to fight that same simplified weapons and armor with zero magic items from the other end because the PCs are already unkillable cockroaches who become even more insulated once given magic items they are assumed to never get and there isn't enough granularity left to motivate desire for churn like the old DR/whatever & resist/whatever used to</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9880942, member: 93670"] 100%. People who only know fr often seem to aggressively assume that the process is identical for converting to other less legally distinct but virtually identical settings This not so simple conversion gets even more complicated when poor mechanical support leads to the conversion also needing to fight the system on top of rebuilding parts the adventure. Examples are ritual tiny hut completely nullifying any meaningful impacts the cold could have I'm frost maiden while incomplete container rules overly generous carrying capacities alongside ultra trivialized rest/recovery rules pretty much nullify most of the survival elements that remain Darksun faces those same survival issues and swaps cold for heat while adding the total dissonance caused by nearly unlikable PCs shielded by death saves healing word and yo-yo healing. You could also add the fact that the game being designed for assumed zero magic items & overly simplified weapons/armor means that the general lack of metal means that needing to use the darksun bond and stone stuff can't feel any different. Eberron needs to fight that same simplified weapons and armor with zero magic items from the other end because the PCs are already unkillable cockroaches who become even more insulated once given magic items they are assumed to never get and there isn't enough granularity left to motivate desire for churn like the old DR/whatever & resist/whatever used to [/QUOTE]
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Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game
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