xigbar
Explorer
I'm sure this is a common complaint, but I find it difficult to map dungeons with different elevation. It's easy to put one isolated rise, but in the hills, or a mountainous region, the elevation changes all over the place, and it can become difficult to keep track of. My specific problem with elevation is this; An NPC has been kidnapped by some sort of aquatic creature, and taken to their temple. The non-water are of the temple is just one round room, but in the middle of the room is a octagonal pool of water, going straight down through the building. Different rooms branch out of the pool, and I'd make some have "Protection from Water," so the PCs could find places to breathe and rest. They would have to go and find the room where the hostage is being held, and take them back. My problem is how to map it out. It would just be straight down, except for rooms branching out of it, so I'm not sure how to explain (on paper) "where" certain things are, rooms excluded.