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Dungeon's new pirates of the caribbean series
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<blockquote data-quote="Hussar" data-source="post: 2977993" data-attributes="member: 22779"><p>I can live with a lot of anachronisms. I'm not a history fetishist.</p><p></p><p>However, gun ports? I mean, come on. How hard would it be to take those off the side of the picture?</p><p></p><p>Just because it has sails does NOT make it good for DnD. If I'm playing Buccaneers and Bokor, then fine, no problems. A sloop would be slightly advanced, but, not too bad. But, compare what you see in the DMG.</p><p></p><p>The most advanced ship in the DMG is a cog. 11th century. No worries.</p><p></p><p>A sloop is an 18th century ship. It was used well into the 19th century. </p><p></p><p>Like I said, I'm not a huge history buff. However, it's very jarring to see ships that are SO out of place. There are some really cool looking earlier era ships anyway, so, why use something that's a couple of decades away from the Luisitania? I could easily live with carracks - Santa Maria style ships - or that sort of thing.</p><p></p><p>Galleons and newer ships really jar things for me. Sure, it's a great picture, but that's not the point. We're not talking about a buckle fetish. I can live with that, after all, there's no reason that a non-human fantasy culture couldn't have a buckle fetish. The technology for making buckles isn't all that out of line with what you find in the PHB. No worries. Heck, dungeon punk doesn't faze me in the slightest. It's fantasy.</p><p></p><p>But to build a sloop or any other ship of a similar period requires a VERY high technological level that typically doesn't exist in a fantasy setting. And, again, gun ports? Why does my ship have gun ports when I DON'T HAVE GUNS!?</p><p></p><p>This is a case of the artists being too bloody lazy to pick up a history book and learning to draw something because they assume the readers are too stupid to know any history.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2977993, member: 22779"] I can live with a lot of anachronisms. I'm not a history fetishist. However, gun ports? I mean, come on. How hard would it be to take those off the side of the picture? Just because it has sails does NOT make it good for DnD. If I'm playing Buccaneers and Bokor, then fine, no problems. A sloop would be slightly advanced, but, not too bad. But, compare what you see in the DMG. The most advanced ship in the DMG is a cog. 11th century. No worries. A sloop is an 18th century ship. It was used well into the 19th century. Like I said, I'm not a huge history buff. However, it's very jarring to see ships that are SO out of place. There are some really cool looking earlier era ships anyway, so, why use something that's a couple of decades away from the Luisitania? I could easily live with carracks - Santa Maria style ships - or that sort of thing. Galleons and newer ships really jar things for me. Sure, it's a great picture, but that's not the point. We're not talking about a buckle fetish. I can live with that, after all, there's no reason that a non-human fantasy culture couldn't have a buckle fetish. The technology for making buckles isn't all that out of line with what you find in the PHB. No worries. Heck, dungeon punk doesn't faze me in the slightest. It's fantasy. But to build a sloop or any other ship of a similar period requires a VERY high technological level that typically doesn't exist in a fantasy setting. And, again, gun ports? Why does my ship have gun ports when I DON'T HAVE GUNS!? This is a case of the artists being too bloody lazy to pick up a history book and learning to draw something because they assume the readers are too stupid to know any history. [/QUOTE]
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