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General Tabletop Discussion
*TTRPGs General
DUNGEON's NEW STAT BLOCK FORMAT
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<blockquote data-quote="Emirikol" data-source="post: 2289209" data-attributes="member: 10638"><p><strong>TRAP stat blocks</strong></p><p></p><p>Since we're on the subject, I'd like to see the stat blocks for Traps become easier for DM's to read too. </p><p></p><p>As for mechanizing the rest of the DM's text, I'm not quite sold on that yet. DUNGEON tried the layout for each and nobody really commented either way. </p><p>"Lighting: blah blah</p><p>Sound: blah blah clanking from hallways east #42z</p><p>Auras: slight evil coming from the tapestry"</p><p></p><p>I think it's because D&D, although it has a LOT of dungeons, people eventually tire of long ones and move back to combination story(with a little dungeon) scenarios in which the DM's text becomes more complicated.</p><p></p><p>ANYTHING that makes the job of the DM easier is good for me and for the game and making stat blocks easier to read and even more logical is great!</p><p></p><p>jh</p><p>lakewood, CO, USA</p><p></p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 2289209, member: 10638"] [b]TRAP stat blocks[/b] Since we're on the subject, I'd like to see the stat blocks for Traps become easier for DM's to read too. As for mechanizing the rest of the DM's text, I'm not quite sold on that yet. DUNGEON tried the layout for each and nobody really commented either way. "Lighting: blah blah Sound: blah blah clanking from hallways east #42z Auras: slight evil coming from the tapestry" I think it's because D&D, although it has a LOT of dungeons, people eventually tire of long ones and move back to combination story(with a little dungeon) scenarios in which the DM's text becomes more complicated. ANYTHING that makes the job of the DM easier is good for me and for the game and making stat blocks easier to read and even more logical is great! jh lakewood, CO, USA .. [/QUOTE]
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DUNGEON's NEW STAT BLOCK FORMAT
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