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*TTRPGs General
DUNGEON's NEW STAT BLOCK FORMAT
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<blockquote data-quote="Monte At Home" data-source="post: 2289412" data-attributes="member: 1335"><p>And I don't. While I haven't read any of John's reviews, I've heard about them here and thus understand that he's great with stats. And that's cool. I'm not trying to slam anyone with my attempt at humor.</p><p></p><p>Rules are rules and they should be followed unless there's a good reason not to. </p><p></p><p>However, that said, I think it's a waste of space to provide information (like listing Toughness as a feat, or Iron Will) that's only there to "show your work." While I don't object to people checking stats, there's no good game-play reason why an adventure NPC needs that kind of information or even the ability to be checked for accuracy. Ultimately, if an NPC has a +3 instead of a +2 in a skill, or what have you, while it affects game play, it won't disrupt game play. If I run an orc in an adventure with a +1 initiative bonus or a wizard with one too-few feats, the adventure's not ruined. In fact, there's a HUGE chance that no one will even notice.</p><p></p><p>I don't think anyone's going to accuse me of not caring about the rules any time soon. I'm not saying this to justify poor use of the rules. I'm saying it because I want the right tool for the right situation. In this case, I want as streamlined a tool as possible. Monster stats in a monster book, or fully-fleshed out NPCs in an NPC book are one thing, but stat blocks in an adventure are another. </p><p></p><p></p><p></p><p>I'm certainly not trying to pretend not to be interested in editing. For the reason you've listed and others, we take editing pretty seriously, and (I hope) it shows. (And thanks on her behalf for the compliment. There's a lot of people, professional and non-professional alike who agree with you, and I'm, of course, one of them.)</p></blockquote><p></p>
[QUOTE="Monte At Home, post: 2289412, member: 1335"] And I don't. While I haven't read any of John's reviews, I've heard about them here and thus understand that he's great with stats. And that's cool. I'm not trying to slam anyone with my attempt at humor. Rules are rules and they should be followed unless there's a good reason not to. However, that said, I think it's a waste of space to provide information (like listing Toughness as a feat, or Iron Will) that's only there to "show your work." While I don't object to people checking stats, there's no good game-play reason why an adventure NPC needs that kind of information or even the ability to be checked for accuracy. Ultimately, if an NPC has a +3 instead of a +2 in a skill, or what have you, while it affects game play, it won't disrupt game play. If I run an orc in an adventure with a +1 initiative bonus or a wizard with one too-few feats, the adventure's not ruined. In fact, there's a HUGE chance that no one will even notice. I don't think anyone's going to accuse me of not caring about the rules any time soon. I'm not saying this to justify poor use of the rules. I'm saying it because I want the right tool for the right situation. In this case, I want as streamlined a tool as possible. Monster stats in a monster book, or fully-fleshed out NPCs in an NPC book are one thing, but stat blocks in an adventure are another. I'm certainly not trying to pretend not to be interested in editing. For the reason you've listed and others, we take editing pretty seriously, and (I hope) it shows. (And thanks on her behalf for the compliment. There's a lot of people, professional and non-professional alike who agree with you, and I'm, of course, one of them.) [/QUOTE]
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