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*TTRPGs General
DUNGEON's NEW STAT BLOCK FORMAT
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<blockquote data-quote="SJ" data-source="post: 2295868" data-attributes="member: 6325"><p>First, I like the new format.</p><p></p><p>I'm really interested to see where this goes. I DM 80% of the time, and have done so for a long while, so I'm no slouch when it comes to quick rulings or book references. But I admit that in my last few sessions I've noticed I spend a lot of time <strong>looking</strong> for info in my stat blocks/notes/monster sheets/sourcebooks instead of <strong>using</strong> it.</p><p></p><p>I do a lot of prep. My prep time is probably 2x actual game time, but it is rarely the hours before the dice roll and I forget what nasty trick I had planned. I cry a little every time my carefully planned villain gets wacked in 2 rounds and I realize later he never used his full arsenal.</p><p></p><p>I like Monte's point about streamlining the different blocks for different purposes; almost all of my NPC's either talk (so I don't really care what their stats are, only their personality and interesting items) or try to kick the otyugh out of the PC's (I want all combat-specific info). The complicating issue seems to be what is 'useful' to a wide world of DM's.</p><p></p><p>Isn't the whole idea of this information that it's supposed to keep me from having to look it up or create it myself? I'll confess to not using a monster/NPC's special ability because I didn't remember what it did and didn't want to have to look it up. It's a fact that whitespace enhances clarity, especially with text fragments. That's why I like the new Dungeon format. And like many others here, hope it's not the be-all end-all, but another step into helping us poor, beleagured DM's entertain the undeserving masses.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="SJ, post: 2295868, member: 6325"] First, I like the new format. I'm really interested to see where this goes. I DM 80% of the time, and have done so for a long while, so I'm no slouch when it comes to quick rulings or book references. But I admit that in my last few sessions I've noticed I spend a lot of time [B]looking[/B] for info in my stat blocks/notes/monster sheets/sourcebooks instead of [B]using[/B] it. I do a lot of prep. My prep time is probably 2x actual game time, but it is rarely the hours before the dice roll and I forget what nasty trick I had planned. I cry a little every time my carefully planned villain gets wacked in 2 rounds and I realize later he never used his full arsenal. I like Monte's point about streamlining the different blocks for different purposes; almost all of my NPC's either talk (so I don't really care what their stats are, only their personality and interesting items) or try to kick the otyugh out of the PC's (I want all combat-specific info). The complicating issue seems to be what is 'useful' to a wide world of DM's. Isn't the whole idea of this information that it's supposed to keep me from having to look it up or create it myself? I'll confess to not using a monster/NPC's special ability because I didn't remember what it did and didn't want to have to look it up. It's a fact that whitespace enhances clarity, especially with text fragments. That's why I like the new Dungeon format. And like many others here, hope it's not the be-all end-all, but another step into helping us poor, beleagured DM's entertain the undeserving masses. :heh: [/QUOTE]
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