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Dungeons of Dread Preview 5
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<blockquote data-quote="Upper_Krust" data-source="post: 4074826" data-attributes="member: 326"><p>Hey all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Interesting Preview, a few things on of note.</p><p></p><p><u>Firstly</u>, maybe I am slow on the uptake this morning but those hit point totals are confusing me.</p><p></p><p>If a Controller gets 4hp/level and a Soldier gets 6hp/level, then the <strong>Hag</strong> seems pretty straightforward (when contrasted with the Rogue Class)</p><p></p><p>9 (Base for Controllers at 1st Level?) + 24 (6 Levels x 4hp/level) + 12 (Con Score)...or something like that.</p><p></p><p>Or maybe Monsters get no base and its simply:</p><p></p><p>7 (Level) x 4 (Controller) + 17 (Con score) = 45</p><p></p><p>But then we come to the <strong>Angel</strong>.</p><p></p><p>15 (Base for Soldiers at 1st Level?) + 42 (7 Levels x 6hp/level) + -2 Con Score - doesn't make sense.</p><p></p><p>The second method nets us:</p><p></p><p>8 (Level) x 6 (Soldier) + 7 (Con Score?) = 55...again the Con score doesn't make a whole lotta sense.</p><p></p><p>Anyone take a stab at it?</p><p></p><p><u>Secondly</u>, the article mentions that the Level 8 Angel Soldier has a variant for a Level 21 Minion. Now while I am sure the math changes slightly between the Level 8 and Level 21 versions, its fair to say they probably want to keep the monster as similar as possible with mostly the math changing(?). Thus we can guesstimate the difference between Standard Monsters and Minion Variants can be as high a difference as 13 Levels...personally I thought it would be 10 Levels as a rule of thumb; meaning you see a clear tier jump of 10 between standard and minion variants.</p><p></p><p><u>Thirdly</u>, <em>Shriek of Pain</em> (I really like that power) seems to confirm that Cones are in, I seem to remember there was some speculation that they wouldn't be in the game.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4074826, member: 326"] Hey all! :) Interesting Preview, a few things on of note. [U]Firstly[/U], maybe I am slow on the uptake this morning but those hit point totals are confusing me. If a Controller gets 4hp/level and a Soldier gets 6hp/level, then the [B]Hag[/B] seems pretty straightforward (when contrasted with the Rogue Class) 9 (Base for Controllers at 1st Level?) + 24 (6 Levels x 4hp/level) + 12 (Con Score)...or something like that. Or maybe Monsters get no base and its simply: 7 (Level) x 4 (Controller) + 17 (Con score) = 45 But then we come to the [B]Angel[/B]. 15 (Base for Soldiers at 1st Level?) + 42 (7 Levels x 6hp/level) + -2 Con Score - doesn't make sense. The second method nets us: 8 (Level) x 6 (Soldier) + 7 (Con Score?) = 55...again the Con score doesn't make a whole lotta sense. Anyone take a stab at it? [U]Secondly[/U], the article mentions that the Level 8 Angel Soldier has a variant for a Level 21 Minion. Now while I am sure the math changes slightly between the Level 8 and Level 21 versions, its fair to say they probably want to keep the monster as similar as possible with mostly the math changing(?). Thus we can guesstimate the difference between Standard Monsters and Minion Variants can be as high a difference as 13 Levels...personally I thought it would be 10 Levels as a rule of thumb; meaning you see a clear tier jump of 10 between standard and minion variants. [U]Thirdly[/U], [I]Shriek of Pain[/I] (I really like that power) seems to confirm that Cones are in, I seem to remember there was some speculation that they wouldn't be in the game. [/QUOTE]
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