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Dungeons of Dread Preview 8
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<blockquote data-quote="Plane Sailing" data-source="post: 4118694" data-attributes="member: 114"><p>I'll bet that the D&D Mindflayer is more complex than that - no brain extraction for a start!</p><p></p><p>As a reminder, Worlds and Monsters said</p><p></p><p>[bq]<strong>Per encounter:</strong></p><ul> <li data-xf-list-type="ul"><em>Mind Blast</em> is now a renewable power, usable once per encounter to daze all creatures caught in its area (a lot less powerful!)</li> <li data-xf-list-type="ul"><em>Dominate </em> a foe usable once per encounter.</li> </ul><p></p><p><strong>At will:</strong></p><p></p><p>The at will powers are listed in "a cascading, intuitive style". One at the top of the list is available every round, while those farther down require no attention until successful attacks make them available.</p><p></p><ul> <li data-xf-list-type="ul">The basic illithid attack is a <em>tentacle lash and grab</em>. Only if the mind flayer succeeds in grabbing its prey does the <em>bore into brain </em> power come into play.</li> <li data-xf-list-type="ul">The next entry, <em>Thrall</em>, matters only if <em>bore into brain </em> succeeded but the illithid decides to fashion a thrall instead of eating the victim.</li> <li data-xf-list-type="ul">Only once it has made the choice to create a thrall does the<em> Interpose Thrall </em> power matter, forcing its new-made ally to stand in the way of danger.</li> </ul><p>[/bq]</p><p></p><p>I'm liking the look of that a lot more, and hope it is much closer to the W&M incarnation. Note that Mind Blast was listed as 'per encounter, renewable', and we now have seen several kinds of renewable/rechargeable powers.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4118694, member: 114"] I'll bet that the D&D Mindflayer is more complex than that - no brain extraction for a start! As a reminder, Worlds and Monsters said [bq][B]Per encounter:[/B] [list][*][I]Mind Blast[/I] is now a renewable power, usable once per encounter to daze all creatures caught in its area (a lot less powerful!) [*][I]Dominate [/I] a foe usable once per encounter.[/list] [B]At will:[/B] The at will powers are listed in "a cascading, intuitive style". One at the top of the list is available every round, while those farther down require no attention until successful attacks make them available. [list][*]The basic illithid attack is a [I]tentacle lash and grab[/I]. Only if the mind flayer succeeds in grabbing its prey does the [I]bore into brain [/I] power come into play. [*]The next entry, [I]Thrall[/I], matters only if [I]bore into brain [/I] succeeded but the illithid decides to fashion a thrall instead of eating the victim. [*]Only once it has made the choice to create a thrall does the[I] Interpose Thrall [/I] power matter, forcing its new-made ally to stand in the way of danger.[/list][/bq] I'm liking the look of that a lot more, and hope it is much closer to the W&M incarnation. Note that Mind Blast was listed as 'per encounter, renewable', and we now have seen several kinds of renewable/rechargeable powers. Cheers [/QUOTE]
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