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<blockquote data-quote="Nellisir" data-source="post: 57882" data-attributes="member: 70"><p>Thanks for the comments! It's always nice to know someone besides myself reads these things...</p><p></p><p>I have maps of the first level, second level, and a partial of the fourth level. I'll look into putting them on the internet somewhere soon.</p><p></p><p>The Well of Swords adventure was the first one the PCs embarked upon, and brought them from 3rd to the brink of 5th level. This was a few levels lower than I had originally envisioned the Well at, and the Lenki I used was less powerful than he probably should have been. Runesmith is a character class (standard, not prestige) in my campaign, but you could make him a cleric and actually make him more effective (runesmiths' not having alot of abilities immediately useful in combat...)</p><p></p><p>Anyways, here are some stats on Lenki.</p><p></p><p>As he was run:</p><p>4th level moulder dwarf wight runesmith</p><p>Hp: 58</p><p>AC: 22 (+4 natural, +2 Dexterity, +5 breastplate, +1 enhancement)</p><p>S: 18 C: --- W: 13</p><p>D: 14 I: 11 Ch: 10</p><p>Weapon: <em>+1 evil keen heavy pick</em> (inflicts +1d6 damage on good creatures).</p><p>Slam attack for 1d4 +4 + energy drain</p><p></p><p>Note that an <em>evil</em> weapon is not the same as a <em>unholy</em> weapon, and has a +1 bonus modifier.</p><p></p><p>All moulder dwarves gain the Craft Magic Arms and Armor item creation feat for free at first level; Lenki also had the Craft Wonderous Item and Weapon Focus (heavy pick) feats.</p><p></p><p>For a campaign without my house rules, I'd make Lenki a 7th-9th level dwarven cleric, possibly with a level of fighter, and access to the evil domain. He should certainly have the Craft Magic Arms and Armor feat.</p><p></p><p>In the campaign, the party went through 3 serious encounters without resting, and came within inches of completely obliterating the PCs as a result. Lenki's lizardman "allies" (who have gained access to the Well through submerged tunnels from the Mere) successfully abducted two of the PCs; the final confrontation with Lenki and his wight lizardman slave killed two PCs and rendered all but one unconcious before the undead dwarf was slain.</p><p></p><p></p><p>As always, posts recounting the most recent adventures (highly summarized) of the Monday Night Party can be found at this thread</p><p><a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=85." target="_blank">http://www.enworld.org/messageboards/showthread.php?s=&threadid=85.</a></p></blockquote><p></p>
[QUOTE="Nellisir, post: 57882, member: 70"] Thanks for the comments! It's always nice to know someone besides myself reads these things... I have maps of the first level, second level, and a partial of the fourth level. I'll look into putting them on the internet somewhere soon. The Well of Swords adventure was the first one the PCs embarked upon, and brought them from 3rd to the brink of 5th level. This was a few levels lower than I had originally envisioned the Well at, and the Lenki I used was less powerful than he probably should have been. Runesmith is a character class (standard, not prestige) in my campaign, but you could make him a cleric and actually make him more effective (runesmiths' not having alot of abilities immediately useful in combat...) Anyways, here are some stats on Lenki. As he was run: 4th level moulder dwarf wight runesmith Hp: 58 AC: 22 (+4 natural, +2 Dexterity, +5 breastplate, +1 enhancement) S: 18 C: --- W: 13 D: 14 I: 11 Ch: 10 Weapon: [i]+1 evil keen heavy pick[/i] (inflicts +1d6 damage on good creatures). Slam attack for 1d4 +4 + energy drain Note that an [i]evil[/i] weapon is not the same as a [i]unholy[/i] weapon, and has a +1 bonus modifier. All moulder dwarves gain the Craft Magic Arms and Armor item creation feat for free at first level; Lenki also had the Craft Wonderous Item and Weapon Focus (heavy pick) feats. For a campaign without my house rules, I'd make Lenki a 7th-9th level dwarven cleric, possibly with a level of fighter, and access to the evil domain. He should certainly have the Craft Magic Arms and Armor feat. In the campaign, the party went through 3 serious encounters without resting, and came within inches of completely obliterating the PCs as a result. Lenki's lizardman "allies" (who have gained access to the Well through submerged tunnels from the Mere) successfully abducted two of the PCs; the final confrontation with Lenki and his wight lizardman slave killed two PCs and rendered all but one unconcious before the undead dwarf was slain. As always, posts recounting the most recent adventures (highly summarized) of the Monday Night Party can be found at this thread [url]http://www.enworld.org/messageboards/showthread.php?s=&threadid=85.[/url] [/QUOTE]
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