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<blockquote data-quote="Nod_Hero" data-source="post: 6899145" data-attributes="member: 6763100"><p>My old regular D&D group disbanded and we joined a new one that I was only a player in until we recently decided to have a side campaign that I'm DM for, so we haven't had a chance to play any of the higher level stuff.</p><p>That being said, </p><p><strong>Bandit's Nest</strong> is one of the funnest adventures I've <u>ever</u> been a part of (and that's me being a gamer since '79). It's enjoyable for both sides of the screen and has a neat twist on the whole "go fight bandits" cliche.</p><p>We also just finished <strong>Axe to Grind</strong> and the players really enjoyed it. Some great NPCs in there and now the party has a recurring foil (or two!) to look forward too.</p><p>A few adventures of my own devising and some other third party stuff to fill in the gap until I can get them into <strong>If Looks Could Kill</strong>, which I've only started the pre-prep on it but wow does this look like it's going to be an intense few sessions for us.</p><p></p><p>Also, the non-adventure supplements like <strong>NPC Codex</strong>, <strong>Imbued with Magic</strong>, <strong>New Twists on Old Monsters</strong> and <strong>Cities & Towns</strong> are useful tools that I've drawn at least one element (if not more) from for my own campaign world, especially <strong>Weapons of Legacy</strong> which inspired me so much I made some for the current party. The players went bonkers over them, so definitely worth checking out.</p><p></p><p>Overall I'll comment that while not every module he's released "fits" in my campaign, they are all high quality products. Well written, thoughtfully constructed adventures that would easily see play on any table that the concepts work within.</p></blockquote><p></p>
[QUOTE="Nod_Hero, post: 6899145, member: 6763100"] My old regular D&D group disbanded and we joined a new one that I was only a player in until we recently decided to have a side campaign that I'm DM for, so we haven't had a chance to play any of the higher level stuff. That being said, [B]Bandit's Nest[/B] is one of the funnest adventures I've [U]ever[/U] been a part of (and that's me being a gamer since '79). It's enjoyable for both sides of the screen and has a neat twist on the whole "go fight bandits" cliche. We also just finished [B]Axe to Grind[/B] and the players really enjoyed it. Some great NPCs in there and now the party has a recurring foil (or two!) to look forward too. A few adventures of my own devising and some other third party stuff to fill in the gap until I can get them into [B]If Looks Could Kill[/B], which I've only started the pre-prep on it but wow does this look like it's going to be an intense few sessions for us. Also, the non-adventure supplements like [B]NPC Codex[/B], [B]Imbued with Magic[/B], [B]New Twists on Old Monsters[/B] and [B]Cities & Towns[/B] are useful tools that I've drawn at least one element (if not more) from for my own campaign world, especially [B]Weapons of Legacy[/B] which inspired me so much I made some for the current party. The players went bonkers over them, so definitely worth checking out. Overall I'll comment that while not every module he's released "fits" in my campaign, they are all high quality products. Well written, thoughtfully constructed adventures that would easily see play on any table that the concepts work within. [/QUOTE]
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