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<blockquote data-quote="Haltherrion" data-source="post: 5509117" data-attributes="member: 18253"><p>On a recent business trip, I had a chance to go into the medieval beer cellars in Nuremberg. It was a fun tour with some good history, beer-craft and even some interesting notes on the environment in the caves such as how medieval folks maintained air circulation and so on. </p><p> </p><p>The biggest eye opener for me was how big the cellars were. Granted, they were created over hundred of years but they are over 200,000 square feet in extent (in four or so clusters connected in WWII to form bomb shelters). They are also carved in sandstone which is fairly soft. The cellars aren't cavernous open area but interconnected wide aisles with regular small bays on each side plus the occasional shaft for air, lifting barrels, crooked stairs, etc. Very good terrain for monster encounters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There are also medievel water tunnels that used bored out tree trunks for pipes that are not as capacious but provide many kilometers of passages.</p><p> </p><p>While I still use large natural caverns, most of my human-crafted dungeons for the last decade or more have been pretty small under the general sense that it isn't easy to excavate solid rock (plus I haven't been doing dungeon crawls and don't really need the big ones). After spending some time in these cellars, I have to reconsider.</p><p> </p><p>How about others? Do you use large or small dungeons? Worry much about how they are made?</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5509117, member: 18253"] On a recent business trip, I had a chance to go into the medieval beer cellars in Nuremberg. It was a fun tour with some good history, beer-craft and even some interesting notes on the environment in the caves such as how medieval folks maintained air circulation and so on. The biggest eye opener for me was how big the cellars were. Granted, they were created over hundred of years but they are over 200,000 square feet in extent (in four or so clusters connected in WWII to form bomb shelters). They are also carved in sandstone which is fairly soft. The cellars aren't cavernous open area but interconnected wide aisles with regular small bays on each side plus the occasional shaft for air, lifting barrels, crooked stairs, etc. Very good terrain for monster encounters :) There are also medievel water tunnels that used bored out tree trunks for pipes that are not as capacious but provide many kilometers of passages. While I still use large natural caverns, most of my human-crafted dungeons for the last decade or more have been pretty small under the general sense that it isn't easy to excavate solid rock (plus I haven't been doing dungeon crawls and don't really need the big ones). After spending some time in these cellars, I have to reconsider. How about others? Do you use large or small dungeons? Worry much about how they are made? [/QUOTE]
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