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<blockquote data-quote="nnms" data-source="post: 5512606" data-attributes="member: 83293"><p>When i run 4E in normal mode, I keep the dungeons pretty small. The group in my current campaign is pushing paragon tier and going into dungeons has been happening less and less.</p><p></p><p>But in my secondary FourthCore hard mode 4E game, the dungeon has one size: infinite. It's a campaign dungeon which is it's own plane. There are levels above and below the starting level and the further you go from the entrance, either up levels or down, the worse it gets. The monsters aren't there as a result of natural selection or the product of a developing ecosystem. The whole plane is a malevolent dream state intelligence and the further you get from the magically protected entrance, the closer you get to the heart of pure evil. So the monsters that are manifested there are much, much nastier.</p><p></p><p>The game is also incredibly mission/quest oriented, so it's not just about random dungeon crawling for it's own sake. The party is looking for something in particular each time they go there.</p><p></p><p>Either way, large or small, easy mode or hard mode, my dungeons are thoroughly "Jaquayed":</p><p></p><p><a href="http://www.thealexandrian.net/archive/archive2010-07c.html#20100723" target="_blank">The Alexandrian - Archive</a></p><p><a href="http://www.thealexandrian.net/archive/archive2010-07c.html#20100726" target="_blank">The Alexandrian - Archive</a></p><p><a href="http://www.thealexandrian.net/archive/archive2010-07c.html#20100728" target="_blank">The Alexandrian - Archive</a></p><p><a href="http://www.thealexandrian.net/archive/archive2010-07c.html#20100730" target="_blank">The Alexandrian - Archive</a></p><p><a href="http://www.thealexandrian.net/archive/archive2010-08.html#20100802" target="_blank">The Alexandrian - Archive</a></p><p><a href="http://www.thealexandrian.net/archive/archive2010-08.html#20100818" target="_blank">The Alexandrian - Archive</a></p><p></p><p>Not everything on that blog is necessarily good, but that article series was awesome.</p></blockquote><p></p>
[QUOTE="nnms, post: 5512606, member: 83293"] When i run 4E in normal mode, I keep the dungeons pretty small. The group in my current campaign is pushing paragon tier and going into dungeons has been happening less and less. But in my secondary FourthCore hard mode 4E game, the dungeon has one size: infinite. It's a campaign dungeon which is it's own plane. There are levels above and below the starting level and the further you go from the entrance, either up levels or down, the worse it gets. The monsters aren't there as a result of natural selection or the product of a developing ecosystem. The whole plane is a malevolent dream state intelligence and the further you get from the magically protected entrance, the closer you get to the heart of pure evil. So the monsters that are manifested there are much, much nastier. The game is also incredibly mission/quest oriented, so it's not just about random dungeon crawling for it's own sake. The party is looking for something in particular each time they go there. Either way, large or small, easy mode or hard mode, my dungeons are thoroughly "Jaquayed": [url=http://www.thealexandrian.net/archive/archive2010-07c.html#20100723]The Alexandrian - Archive[/url] [url=http://www.thealexandrian.net/archive/archive2010-07c.html#20100726]The Alexandrian - Archive[/url] [url=http://www.thealexandrian.net/archive/archive2010-07c.html#20100728]The Alexandrian - Archive[/url] [url=http://www.thealexandrian.net/archive/archive2010-07c.html#20100730]The Alexandrian - Archive[/url] [url=http://www.thealexandrian.net/archive/archive2010-08.html#20100802]The Alexandrian - Archive[/url] [url=http://www.thealexandrian.net/archive/archive2010-08.html#20100818]The Alexandrian - Archive[/url] Not everything on that blog is necessarily good, but that article series was awesome. [/QUOTE]
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