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<blockquote data-quote="HellHound" data-source="post: 2008273" data-attributes="member: 3397"><p>It's good.</p><p></p><p>The material on building a working dungeon actually gave me some good ideas, and is well-written, comprehensive and useful. It's nice and systematic and really helps newer DMs work through the creation process to build a real-feeling dungeon adventure with a logical history and functionality. This is the majority of the book, and worth the price as listed.</p><p></p><p>The Skills are overdone. I can't really see adding any of them to the average game except the specialized Knowledges. Other reviews here indicate how best to use them as new uses for old skills (which is how I've adapted them into my games)</p><p></p><p>The Feats are good and balanced, although I feel a few of them should have had more prerequisites.</p><p></p><p>The Prestige Classes are good, feel balanced, and have some interesting ideas. They are also why I bought the book (I'm a prestige class junky) and I didn't feel at all ripped off here.</p><p></p><p>The Monsters are my problem. Once again another product hits the shelves with totally screwed up stat blocks. I'm looking forward to the day I can buy a third-party product with monsters that follow the rules. This is a real sour note, and since it is the last chapter of the book I always close the book feeling robbed. (My next stop is of course the Monster Manual, so I can revise all the critters and send them to AEG).</p><p></p><p>With a printed errata for the monsters, this book would rock. As it is, I'd give it a 3.5, and since there are no fractions, it's just Average.</p></blockquote><p></p>
[QUOTE="HellHound, post: 2008273, member: 3397"] It's good. The material on building a working dungeon actually gave me some good ideas, and is well-written, comprehensive and useful. It's nice and systematic and really helps newer DMs work through the creation process to build a real-feeling dungeon adventure with a logical history and functionality. This is the majority of the book, and worth the price as listed. The Skills are overdone. I can't really see adding any of them to the average game except the specialized Knowledges. Other reviews here indicate how best to use them as new uses for old skills (which is how I've adapted them into my games) The Feats are good and balanced, although I feel a few of them should have had more prerequisites. The Prestige Classes are good, feel balanced, and have some interesting ideas. They are also why I bought the book (I'm a prestige class junky) and I didn't feel at all ripped off here. The Monsters are my problem. Once again another product hits the shelves with totally screwed up stat blocks. I'm looking forward to the day I can buy a third-party product with monsters that follow the rules. This is a real sour note, and since it is the last chapter of the book I always close the book feeling robbed. (My next stop is of course the Monster Manual, so I can revise all the critters and send them to AEG). With a printed errata for the monsters, this book would rock. As it is, I'd give it a 3.5, and since there are no fractions, it's just Average. [/QUOTE]
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