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<blockquote data-quote="gamerprinter" data-source="post: 6288335" data-attributes="member: 50895"><p>Pretty much all dungeons, except maybe not a cellar/basement (second f) - I consider a cellar/basement, a cellar/basement, or part of a surface building (being underground doesn't make it a dungeon by my definition).</p><p></p><p></p><p></p><p>Who knows, more than 5? Usually more than one level as well, though I'll count a single level underground catacombs as a dungeon.</p><p></p><p></p><p></p><p>As previously stated, my surface structures look nothing like a dungeon or catacomb. I've never created a surface building to resemble a dungeon. Generally except for the thickest walls of a castle, most buildings comprise of walls no thicker than 2.5', though usually only 1 foot wide. While my dungeon walls are as thick as the space between two corridors, which is generally 5' or thicker walls. In a building the vast majority of space is taken up with the chambers and corridors, while on a dungeon map it might be 50% total area as open chambers and corridors with the rest being solid rock.</p><p></p><p>Though I'd never put a dungeon design and put on the surface (ever) - if it was truly on the surface, I'd not call it a dungeon, more probably a fortress of some kind. Again my fortresses look nothing like my dungeons.</p><p></p><p></p><p></p><p>A bridge is a bridge no matter how far across, be it 10' across a small stream or 10,000' crossing a lake, its a bridge or an encounter location. If the bridge is within a dungeon or cavern system, I'd call a bridge an encounter location in a dungeon or cave. Note I'm defining <em>encounter location</em>, as what you'd call a <em>dungeon</em>. (To me a dungeon is a specific thing, not a general category to describe any enclosed encounter.)</p><p></p><p></p><p></p><p>If there's no map, I usually create one, though I generally don't run published adventures, except to playtest my own published adventures. Most often I run homebrews and I create a map for everything. Only when an unplanned encounter occurs do I use a white board to create a simplified map to run it.</p><p></p><p>If you never played D&D or an RPG game that included a dungeon and someone asked you what a dungeon is - its probably the same definition as mine as to what a dungeon is... a very specific thing.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6288335, member: 50895"] Pretty much all dungeons, except maybe not a cellar/basement (second f) - I consider a cellar/basement, a cellar/basement, or part of a surface building (being underground doesn't make it a dungeon by my definition). Who knows, more than 5? Usually more than one level as well, though I'll count a single level underground catacombs as a dungeon. As previously stated, my surface structures look nothing like a dungeon or catacomb. I've never created a surface building to resemble a dungeon. Generally except for the thickest walls of a castle, most buildings comprise of walls no thicker than 2.5', though usually only 1 foot wide. While my dungeon walls are as thick as the space between two corridors, which is generally 5' or thicker walls. In a building the vast majority of space is taken up with the chambers and corridors, while on a dungeon map it might be 50% total area as open chambers and corridors with the rest being solid rock. Though I'd never put a dungeon design and put on the surface (ever) - if it was truly on the surface, I'd not call it a dungeon, more probably a fortress of some kind. Again my fortresses look nothing like my dungeons. A bridge is a bridge no matter how far across, be it 10' across a small stream or 10,000' crossing a lake, its a bridge or an encounter location. If the bridge is within a dungeon or cavern system, I'd call a bridge an encounter location in a dungeon or cave. Note I'm defining [I]encounter location[/I], as what you'd call a [I]dungeon[/I]. (To me a dungeon is a specific thing, not a general category to describe any enclosed encounter.) If there's no map, I usually create one, though I generally don't run published adventures, except to playtest my own published adventures. Most often I run homebrews and I create a map for everything. Only when an unplanned encounter occurs do I use a white board to create a simplified map to run it. If you never played D&D or an RPG game that included a dungeon and someone asked you what a dungeon is - its probably the same definition as mine as to what a dungeon is... a very specific thing. [/QUOTE]
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