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<blockquote data-quote="Celebrim" data-source="post: 6288446" data-attributes="member: 4937"><p>Believe it or not, I do my own mapping as well. But you are sort of evading the point. Must a dungeon have 5' or thicker walls to be a dungeon? If an underground temple complex didn't have 5' or thicker walls, would it cease to be a dungeon? If not, would the same map, if it reflected instead the interior of a ziggurat rather than a series of underground levels, not represent a dungeon? How about if the entire complex was inside a pyramid? Would it be a dungeon then? </p><p></p><p>One of my 'dungeons' was a six story foundry complex organized around a central shaft containing a crane system for raising and lowering items. Each of the stories consisted of either a balcony opening on to a ring of rooms, or two concentric rings of rooms with a central corridor - plus a few additional complexities that aren't relevant. There were few or no windows, and none on the first two floors. As a practical matter, the entire map system could be sunk underground and reused for part of a dwarf or goblin factory complex. The actual spatial position above or below ground isn't really relevant to how it plays.</p><p></p><p>Is 'Castle Ravenloft' not a dungeon? </p><p></p><p></p><p></p><p>So must we now have a new term of art for adventuring indoors, but not in either a town setting or a 'dungeon'? What shall we call it?</p><p></p><p></p><p></p><p>I find it impossible to create a map for everything. The city of Talernga has 140,000 people covers two square miles in buildings often seven stories high, and has an undercity with more than 50 miles of passages. The city of Amalteen had 40,000 people, then I wiped out half of the map with a tsunami and created a debris field. Even the wilderness between the two is mapped only in the broadest terms. I could map 10-20 hours a week and not keep up with demand for maps.</p><p></p><p></p><p></p><p>Maybe, but it probably wouldn't be your specific thing. I think you'd get a dictionary definition of a cell for containing prisoners, often underground. If you got a gaming definition, I think it might related to World of Warcraft's usage of 'instanced dungeon'. Those are more commonly known in WoW as 'instance' in the same way that NPC's are more commonly called MOB (mobile object), after the old MUD (multi-user dungeon) terminology.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6288446, member: 4937"] Believe it or not, I do my own mapping as well. But you are sort of evading the point. Must a dungeon have 5' or thicker walls to be a dungeon? If an underground temple complex didn't have 5' or thicker walls, would it cease to be a dungeon? If not, would the same map, if it reflected instead the interior of a ziggurat rather than a series of underground levels, not represent a dungeon? How about if the entire complex was inside a pyramid? Would it be a dungeon then? One of my 'dungeons' was a six story foundry complex organized around a central shaft containing a crane system for raising and lowering items. Each of the stories consisted of either a balcony opening on to a ring of rooms, or two concentric rings of rooms with a central corridor - plus a few additional complexities that aren't relevant. There were few or no windows, and none on the first two floors. As a practical matter, the entire map system could be sunk underground and reused for part of a dwarf or goblin factory complex. The actual spatial position above or below ground isn't really relevant to how it plays. Is 'Castle Ravenloft' not a dungeon? So must we now have a new term of art for adventuring indoors, but not in either a town setting or a 'dungeon'? What shall we call it? I find it impossible to create a map for everything. The city of Talernga has 140,000 people covers two square miles in buildings often seven stories high, and has an undercity with more than 50 miles of passages. The city of Amalteen had 40,000 people, then I wiped out half of the map with a tsunami and created a debris field. Even the wilderness between the two is mapped only in the broadest terms. I could map 10-20 hours a week and not keep up with demand for maps. Maybe, but it probably wouldn't be your specific thing. I think you'd get a dictionary definition of a cell for containing prisoners, often underground. If you got a gaming definition, I think it might related to World of Warcraft's usage of 'instanced dungeon'. Those are more commonly known in WoW as 'instance' in the same way that NPC's are more commonly called MOB (mobile object), after the old MUD (multi-user dungeon) terminology. [/QUOTE]
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