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<blockquote data-quote="gamerprinter" data-source="post: 6288458" data-attributes="member: 50895"><p>I am in no way attempting to create a new, specific definition for 'dungeon' for anyone - it only applies to me and probably the majority those only familiar with <em>dungeons</em> in the literary sense, outside of the roleplaying game community. It is due to my personal definition of the word, that I made my particular poll choice. I am merely acknowledging that. And as previously stated, if I were to redefine my own definition to match yours, it might be more like 50+%</p><p></p><p>Even after having played D&D in various iterations since AD&D 1e, I've only ever considered a dungeon as some underground labrynth of mortared or fitted stone. Since I did run Castle Ravenloft, rather than playing in it, I considered that an ornate castle and not a dungeon, the dungeon in that adventure was under Castle Ravenloft. I've never used dungeon as a generic term to define all interior structures.</p><p></p><p>A building's exterior to a large extent determines what its interior space looks like, the interior configuration of the floorplan could be many designs, however, the outer most chambers are at least partially determined by the exterior structure. A building floorplan will (at least in my maps) look different from a dungeon map. A dungeon or cavern system being cut (naturally or otherwise) from solid rock really has no 'exterior' structural concerns, so interior layouts can meander in any direction (xyz axis). For this reason dungeon/cavern maps look completely different than surface structure maps - and why I separate dungeons from any other adventure encounter location be it urban ghetto, castle, temple, grandma's house, any other interior place.</p><p></p><p><em>Dungeons</em> and <em>Dragons</em> are both iconic aspects of the game, however just as not every encounter site is a <em>dungeon</em>, not every monster is a <em>dragon</em>, by my definition you could play entire campaigns that include neither and yet fully portray the RPG experience.</p><p></p><p>Again, I am not defining the concept of <em>dungeon</em> for everyone, only explaining why I made the poll choice I did - nothing else. I am discovering that many of the thread responders treat the word differently. That's fine, I am OK with that. Just to be clear, if I am talking about an above ground encounter location, such as a temple, I call it that. If a temple is found in a dungeon complex (they often are), then I call it a temple in a dungeon or an underground temple. Even in published adventures I am involved with if there is no actual dungeon in the module, that word will never come up in any of the textual content. I don't think that is confusing anyone, especially since my encounter locations tend to be very specific. Why use a general term when a specific one is far more explanatory to the GM or reader of a map?</p><p></p><p>I don't need to redefine the word, as I can be clearly understood by the vocabulary I choose to use. When I do use the word dungeon, it's clear that it is exactly that.</p><p></p><p>I don't mean to sound snarky in any of this, its just how I define the word.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6288458, member: 50895"] I am in no way attempting to create a new, specific definition for 'dungeon' for anyone - it only applies to me and probably the majority those only familiar with [I]dungeons[/I] in the literary sense, outside of the roleplaying game community. It is due to my personal definition of the word, that I made my particular poll choice. I am merely acknowledging that. And as previously stated, if I were to redefine my own definition to match yours, it might be more like 50+% Even after having played D&D in various iterations since AD&D 1e, I've only ever considered a dungeon as some underground labrynth of mortared or fitted stone. Since I did run Castle Ravenloft, rather than playing in it, I considered that an ornate castle and not a dungeon, the dungeon in that adventure was under Castle Ravenloft. I've never used dungeon as a generic term to define all interior structures. A building's exterior to a large extent determines what its interior space looks like, the interior configuration of the floorplan could be many designs, however, the outer most chambers are at least partially determined by the exterior structure. A building floorplan will (at least in my maps) look different from a dungeon map. A dungeon or cavern system being cut (naturally or otherwise) from solid rock really has no 'exterior' structural concerns, so interior layouts can meander in any direction (xyz axis). For this reason dungeon/cavern maps look completely different than surface structure maps - and why I separate dungeons from any other adventure encounter location be it urban ghetto, castle, temple, grandma's house, any other interior place. [I]Dungeons[/I] and [I]Dragons[/I] are both iconic aspects of the game, however just as not every encounter site is a [I]dungeon[/I], not every monster is a [I]dragon[/I], by my definition you could play entire campaigns that include neither and yet fully portray the RPG experience. Again, I am not defining the concept of [I]dungeon[/I] for everyone, only explaining why I made the poll choice I did - nothing else. I am discovering that many of the thread responders treat the word differently. That's fine, I am OK with that. Just to be clear, if I am talking about an above ground encounter location, such as a temple, I call it that. If a temple is found in a dungeon complex (they often are), then I call it a temple in a dungeon or an underground temple. Even in published adventures I am involved with if there is no actual dungeon in the module, that word will never come up in any of the textual content. I don't think that is confusing anyone, especially since my encounter locations tend to be very specific. Why use a general term when a specific one is far more explanatory to the GM or reader of a map? I don't need to redefine the word, as I can be clearly understood by the vocabulary I choose to use. When I do use the word dungeon, it's clear that it is exactly that. I don't mean to sound snarky in any of this, its just how I define the word. [/QUOTE]
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