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<blockquote data-quote="Razz" data-source="post: 3329434" data-attributes="member: 3014"><p><strong>ACIDBORN:</strong> Animals, Magical Beasts, Plants, and Vermin with the aquatic subtype specially bred to breathe and survive in acidic pools. Though they can never survive in normal water. They get a +4 Con, acidic breath weapon, deal 1d6 extra acid damage, immune to acid and poison. A sidebar explains how you can create alternate versions such as a Lavaborn creature.</p><p></p><p><strong>DUNGEONBRED:</strong> Large Aberrations, Animals, Magical Beasts, or Vermin that are decreased in size in order to fit in dungeons and not require much maintenance to keep in dungeons. Good example was once such a creature eats a particular meal, it can forever sustain on the meal, which annihilates the need to acquire exotic meals for creatures that need it.</p><p></p><p><strong>GUARDIAN:</strong> A template that enhances a creature's senses, giving it blindense, darkvision, low-light vision, bonuses to Search and Spot to make it a better sentry. Can be applied to Aberration, Animal, Magical Beast, or Vermin with an Intelligence of 3 or lower.</p><p></p><p><strong>SENTRY OOZE:</strong> A template for oozes which grants them Intelligence and Charisma, making it an intelligent creature and acquiring skills, feats, and a reasoning mind. Susceptible to enchantment and mind-affecting attacks, but has a +4 bonus to saves against them.</p><p></p><p><strong>HIVENEST MONSTER:</strong> This is a symbiotic combination of a Diminutive or Fine swarm with the Vermin type and a Plant, Undead, or Construct. Basically, the swarm lives within the creature and the two combine as one encounter. An attack from such a creature delivers damage and delivers swarm damage simultaneously, for example, as one of the template's abilities.</p><p></p><p>And, yes, the Rot Grub Swarm is a nice comeback for it. CR 6, infestation, and if you destroy the swarm a few of them are leftover to count as the dungeon hazard version of the creature.</p></blockquote><p></p>
[QUOTE="Razz, post: 3329434, member: 3014"] [B]ACIDBORN:[/B] Animals, Magical Beasts, Plants, and Vermin with the aquatic subtype specially bred to breathe and survive in acidic pools. Though they can never survive in normal water. They get a +4 Con, acidic breath weapon, deal 1d6 extra acid damage, immune to acid and poison. A sidebar explains how you can create alternate versions such as a Lavaborn creature. [B]DUNGEONBRED:[/B] Large Aberrations, Animals, Magical Beasts, or Vermin that are decreased in size in order to fit in dungeons and not require much maintenance to keep in dungeons. Good example was once such a creature eats a particular meal, it can forever sustain on the meal, which annihilates the need to acquire exotic meals for creatures that need it. [B]GUARDIAN:[/B] A template that enhances a creature's senses, giving it blindense, darkvision, low-light vision, bonuses to Search and Spot to make it a better sentry. Can be applied to Aberration, Animal, Magical Beast, or Vermin with an Intelligence of 3 or lower. [B]SENTRY OOZE:[/B] A template for oozes which grants them Intelligence and Charisma, making it an intelligent creature and acquiring skills, feats, and a reasoning mind. Susceptible to enchantment and mind-affecting attacks, but has a +4 bonus to saves against them. [B]HIVENEST MONSTER:[/B] This is a symbiotic combination of a Diminutive or Fine swarm with the Vermin type and a Plant, Undead, or Construct. Basically, the swarm lives within the creature and the two combine as one encounter. An attack from such a creature delivers damage and delivers swarm damage simultaneously, for example, as one of the template's abilities. And, yes, the Rot Grub Swarm is a nice comeback for it. CR 6, infestation, and if you destroy the swarm a few of them are leftover to count as the dungeon hazard version of the creature. [/QUOTE]
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