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<blockquote data-quote="Celeblas" data-source="post: 3336000" data-attributes="member: 44040"><p>@Henry and Pants</p><p>Although I'm not Razz I hope you don't mind me answering this question <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p>The best example for a Factotum is probably Indiana Jones (which incidentally is also used as an example in the class description). He evades and disables traps, is a scholar using his knowledge to unearth secrets and find hidden treasures, wields a whip and his gun can be translated into casting very few spells.</p><p>The factotum is something I'd call a true adventurer. Someone who is able to adjust on the spot to the threats presented. </p><p></p><p></p><p>All in all I have to agree with Razz that the book is pretty neat. Somehow I expected Cityscape to be far better than Dungeonscape and it's quite faszinating that it turns out the other way. So far I only have read bits of the book (my friendly not so local games store shipped it two days ago) but what I've read is pretty good.</p><p></p><p>Particularly I liked the Alternative Monster Feats Section, which gives a examples for a few classic monsters how to improved them just by swapping out one or two feats. This will lead to some pretty nasty surprises <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. For instance a group of Dire Rats becomes a fairly tough encounter if you swap out Alertness for Swarm Fighting (Complete Warrior).</p><p></p><p></p><p>@Razz</p><p>Concerning Inspiration points. What happens if a Factotum uses one of his abilities before or after an encounter? Is he stuck with the number of points left from the last encounter? Somehow I cannot find a section covering this situation. Maybe I just overlooked it.</p></blockquote><p></p>
[QUOTE="Celeblas, post: 3336000, member: 44040"] @Henry and Pants Although I'm not Razz I hope you don't mind me answering this question :D. The best example for a Factotum is probably Indiana Jones (which incidentally is also used as an example in the class description). He evades and disables traps, is a scholar using his knowledge to unearth secrets and find hidden treasures, wields a whip and his gun can be translated into casting very few spells. The factotum is something I'd call a true adventurer. Someone who is able to adjust on the spot to the threats presented. All in all I have to agree with Razz that the book is pretty neat. Somehow I expected Cityscape to be far better than Dungeonscape and it's quite faszinating that it turns out the other way. So far I only have read bits of the book (my friendly not so local games store shipped it two days ago) but what I've read is pretty good. Particularly I liked the Alternative Monster Feats Section, which gives a examples for a few classic monsters how to improved them just by swapping out one or two feats. This will lead to some pretty nasty surprises :). For instance a group of Dire Rats becomes a fairly tough encounter if you swap out Alertness for Swarm Fighting (Complete Warrior). @Razz Concerning Inspiration points. What happens if a Factotum uses one of his abilities before or after an encounter? Is he stuck with the number of points left from the last encounter? Somehow I cannot find a section covering this situation. Maybe I just overlooked it. [/QUOTE]
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